Sir Paulygon's Blog - Jul to Sep 19 (11 followers)

PermalinkElusive Target: The Gunrunner
I'm either really good at these elusive targets or outrageously lucky. I was fortunate to have the poison syringe on hand and either the target had the worst bodyguards in the world or they simply had a lapse in good judgement. Kind of like how this site implements geometric mean to calculate DLC, but hey -- I realize it's a fruitless discussion to have because let's be real: those in charge of the site's rules have already made up their mind and won't budge on their stance. In the end, all of the site's classifications and reasonings are subjective.

From what I've seen in the forums, the staff have their justifications and ignore all arguments to the contrary, so what can you do? I firmly believe that this type of behavior devalues the TA ratio and the whole point of TrueAchievements. I just don't understand why you're essentially penalizing gamers who go out of their way to get every single achievement in the game. Makes little sense to me.

Then again, the value of GamerScore has arguably taken a nose dive too, but it is what it is. I'm not sitting with the cool kids anymore in the cafeteria, so I don't envy the metagames others obsess over. I got my own thing that fills my hunger with quality over quantity. smile

Hitman 2 (Xbox One) - Elusive Target: The Gunrunner

Was told he couldn't run with scissors at a young age, so became The Gunrunner.  That's the theory, anyway.Was told he couldn't run with scissors at a young age, so became The Gunrunner. That's the theory, anyway.

This elusve target was another repeat from last season, so was already familiar on what works. Basically, here's what you do: cause a lockdown by tripping the fire alarm or just blowing up a nearby car to get the target moving to a more favorable position. And, since I was thirsty for some carnage, opted to continue firing bullets at the gas tank until the car exploded.

Can't blame the target, but my pucker would have gotten tight too if a car exploded near me.

Anyway, him and their bodyguards ran through this hidden tunnel and there I waited...

And, waited...

And waited some more until they went back to the table full of guns.

Fortunately, during my initial run, all of the guards decided to scout up ahead and not a single one thought it was a good idea to stay with the target. Golden opportunity here.

I snuck behind the target, jabbed him with the poisoned syringe and casually jogged to an exit.

Glad you can't fix stupid. It not only makes eliminating elusive targets easier, but it actually helps pay my bills from my real job.

  • Current Events

Still plugging away at this Genre Project. Recently completed Endless Skater (Win 8) for the Skateboarding genre. May go into more detail about that in the next blog, but I spent most of it idling with a simple macro.

Recently decided to calculate how long it would take me to grind out the rest of the online achievements in UFC 3 and it's going to take 75+ hours. I believe there's a possibility to create an idle method since you still get XP by losing, so we'll see.

Took a small break from Apex Legends since my motivation faltered after taking care of the more difficult achievements in the game. I do feel like the developers are changing the game in the Battle Royale scene with the introduction of this Voidwalker Event and creating more in-depth lore for Wraith. There's also a double XP event this weekend, so I'll be partaking in that when I'm not watching UFC and college football. Hit me up if you'd like to squad up!

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Posted by Sir Paulygon on 03 September 19 at 16:25 | There are 2 comments on this blog post - Please log in to comment on this blog.
PermalinkGenre Project - Halfway There
Four months into this project of mine, I'm already halfway done. Of course, I think the second half might take me a little longer than the first half due to some of the games I have lined up. For instance, there's at least one that will take me over 100 hours to complete -- EA SPORTS UFC 3, which I'm really looking forward to. Hopefully the online achievements won't give me too much grief.

Naturally, I get asked why I'm doing this. The simple answer is because I find it to be fun. Secondly, no one has accomplished this feat. Out of almost 400,000 users on this site, not one person has achieved this. I'd like to become the first. Hopefully it's by year's end, but that might be cutting it close. Let's all just enjoy the journey, for now.

I've actually already accomplished something similar, but that will have to include an asterisk for now due to a 'tracking reduction.' That reminds me, that will be another blog for another time. I'm actually working my way towards that by unlocking any achievements that were tagged with... subjective accusations. That may not happen this year since an investment is necessary, but it should be worth it in the end when it gets revisited completely. As some of you should know by now, I have a knack for proving people wrong.

Aside from all that, let's give you what some have requested and get into what's been done, started, and left to do for my project.

  • Genre Project - 44/8888


*** Spoiler - click to reveal ***





*** Spoiler - click to reveal ***

Feel free to drop any suggestions/corrections and don't hesitate to reach out if there's anything you could help out with -- mostly looking at Halo Forge (Win 10) and Minecraft for the versions that are no longer supported (Xbox 360 and Xbox One). I'm not quite ready to hop back on that train for the versions that are still supported, lol.

Steel Battalion: Heavy Armor is another game I continue to struggle with gaining some traction on. You don't have to be great at this since I can carry the squad, but you do have to complete the main story. I think that's where most people get hung up at. Anyway, if you have an inkling of interest in this game, please reach out to me. I have video guides out that should be able to help point you in the right direction for any level you might be stuck on.

Looking for a physical copy of AFL Evolution too. Unfortunately, I can't find any for sale in the states. Those shipping prices from out of the country are murder. Plus, I'm not even sure if the game has been on sale digitally. And, I'm way too frugal to spend that much money on something that I can't put my hands on, lol.

As far as updates go, I probably won't post another blog about this until I get to 75% completed and go from there. That said, we're looking at another 22 genres that will need to be ticked off. Maybe I'll be able to reach that point before the end of the year. I roughly calculated how long it would take me to fully complete this project and I could be looking at another 600 hours or so. I'll certainly try my best though.

Fortunately, there's a few WP and Windows games that could shave off some time from my typical availability while I'm at work, but the bulk of it will have to be done at home.

  • Quick Recap

Since we're on the subject of genres, let's briefly discuss the ones I've completed since the last update.

Kinect Sports Gems: 3 Point Contest | Basketball: Took me a little while to figure out how the game wanted to recognize your movements. Was briefly stuck on the "sink every ball in round 10" challenge. I'd do everything perfectly, but then miss one shot during that round and that would be the only one I would miss, lol. Gah!

Can't seem to recall what movements worked for me, but you don't even need to jump -- that I do remember. I'd bend my knees and then straighten up, making sure my "shots" were consistent by being completely still after my release.

Fun game -- the atmosphere they created was done well. Stadium, fans, cheerleaders... Giggity.


Kinect Sports Gems: 10 Frame Bowling | Bowling: Physics worked well with this game. Unfortunately, the challenges for earning strikes with a "slow" and "overarm" balls were horrible, lol. It just took me the longest, but everything else was just fine and dandy.


Real Racing 2 (WP) | Simulation Racing: For a phone game, it functioned really well. Almost like *real* life, lol. Took me about 12 to 15 hours to fully complete it, but didn't mind the length. It ran so well on my phone, was bittersweet to have unlocked the last achievement.


Trivial Pursuit (WP) | Party: Pretty basic game, truth be told. The questions had a tendency to repeat, but it served its purpose and a solid time waster. If you enjoy trivia more than me, then you'd have a better time with it.


Full House Poker (WP) | Casino: Was really fortunate this was considered to be categorized as Casino since most available games were over 200 hours to complete. I didn't mind this one either even though my bad luck would resurface from time to time when the river card was flipped over.


Civ Rev (WP) | Turned Based: This type of game isn't really my cup of tea, but maybe it could be later on. This version was obviously watered down from its other variants, so the depth wasn't there to pique my interest.


Kinect Sports Gems: Darts vs. Zombies | Darts: I was probably more lucky than good when I cruised through this game. I say that because its arguably the most difficult of the Kinect Sports Gems games. That said, I really enjoyed it. Neat spin on the sport darts, but I wouldn't say it was my favorite.


Rugby 15 | Rugby: Here's a sport I wasn't completely familiar with. I have seen it on TV occasionally, but still had no idea how the scoring was done. I struggled with this achievement the most:
RUGBY 15Long DroppieSir PaulygonThe Long Droppie achievement in RUGBY 15 worth 41 pointsScore a goal from 40+ meters.

I'm guessing it was the angles I kept taking and was too stubborn to change my ways as the achievement, in theory, seemed way too simple.

Of course, I enjoy American Football way more, this still had its moments. Nice change of pace, at any rate.


geoDefense Swarm (WP) | Strategy: For whatever reason, this one really clicked with me. Enjoyed this much better than its predecessor, which was more at a slower pace compared to this one.


Snooker Nation Championship (2019) | Cue Sports: Unfortunately, there was a patch that made one of the achievements more difficult:
Snooker Nation ChampionshipFlawlessSir PaulygonThe Flawless achievement in Snooker Nation Championship worth 254 pointsGet a Snooker Break of 147

There was apparently an exploit you could do via Practice mode, but no longer. I'm glad that I was able to unlock this achievement as intended, so that gives me some bragging rights, I guess. Heck. I had zero knowledge of how snooker was supposed to be played, so the fact I was able to complete this within just a few days should reward me with some sort of pat on the back, right?

Fun fact: I used a shoe string to line up my shots, lol. Of course, that prop won't ever top the charts with me using an air dancer.

And, that's all I got for now. Wish me luck on this project of mine -- might need some!

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Posted by Sir Paulygon on 28 August 19 at 20:05 | There are 6 comments on this blog post - Please log in to comment on this blog.
PermalinkWeek 35 | Day 238: "Armed & Delicious"
Later this week, I'll have an update to my Genre Project. I reached the halfway point over the weekend and can't wait to share the details. First, I need to post another video as well as discuss the future of my WP gaming. While it was a fun experiment to be able to record my phone gameplay and share that with you all, I just couldn't figure out how to capture the audio and I found that to be too discouraging to continue. Plus, whenever I use the Project My Screen app, it had a tendency to freeze up my phone. The only solution was to remove the battery, but in order to do that, you had to take the case off and that was not an easy feat, albeit an annoying one.

Regardless, here's my latest video of Fruit Ninja Kinect 2:

Fruit Ninja Kinect 2 (Xbox One) - Achievement Highlights

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As corny as it sounds, this game will hold a special place in my heart. I was able to get arguably one of the toughest achievements in the game with the help from a few gamers that attended Achievement Fest earlier this year -- just last month. Without their help, I'm unsure if my local buddies would have been able to unlock that group achievement.

Your arms are weapons. Use your body to slice fruit as it flies across the screen. Dodge spotlights, throw shurikens and strike ninja poses.
It's probably a little odd that I complete the sequel before its predecessor, but I'll get to it soon enough. It does have an online achievement I should tackle too. Regardless, chopping fruit is still just as fun as it always has been. This variant has more modes and does a better job of encouraging group play. It's well made and I'm finding it to still be an addicting experience.

Admittedly, I do wish the newer chapters added more depth. Other than the achievements tied to those modes, I didn't have a need to revisit them later on. The introduction to them was presented well enough, but that's it.

Speaking of the new modes, I enjoyed them for what it's worth. The 'Festival' mode introduced four new modes: Katsuro’s Ninja Dodge, Mari’s Strawberry Stealth, Nobu’s Bamboo Strike, and Han’s Apple Range. Each mode added different elements to the classic modes from the original. One has you dodging shurikens whereas the other has you dodging spotlights. The other mode tosses in bamboo seeds with the fruit. If you happen to miss that seed, bamboo sticks grow from the ground up, which prevents you from slicing the fruit -- your main source for points. (duh). And, the last mode was my favorite -- where you throw knives at fruit instead of slicing them. You have targets that show up and added some new variety to the game.

That's all I got for that video. I'll most definitely get the blog about my Genre Project up later this week. I actually can't wait to post it, but need to make sure the numbers are accurate and everything else is still correct based on the latest genre definitions since they have a tendency to change due to disagreements and things of that nature.

Until then, catch me up on Apex Legends and let's squad up. I only need three more wins and four more characters need to reach 5,000 damage, I think.

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Posted by Sir Paulygon on 26 August 19 at 19:45 | There is 1 comment on this blog post - Please log in to comment on this blog.
PermalinkElusive Target: The Identity Thief
This was probably the easiest target, ever. Seriously. All you really needed was a coin and a pistol. I probably could have made this more interesting, but truth be told, I was anxious to get back into Apex Legends. Ever since I started that game last Friday, I have allegedly already played it for over 24 hours -- according to XBL trackers.

I'm addicted. Simple as that. I just love playing it so much. I'm average. Wish I was better, but I'll get there. I can't expect to be as good as other players who have put in thousands of hours into the game.

I'm still learning and evolving and adapting to all kinds of scenarios that get thrown in my face.

Anyway, this blog isn't about that Battle Royale game. It's about Hitman 2. Here's the video:

Hitman 2 (Xbox One) - Elusive Target: The Identity Thief

Nature Boy.  Styling and Profiling.Nature Boy. Styling and Profiling.

The target totally reminded me of Ric Flair. He even had an escort instead of the typical bodyguards. Too cool. As far as the video goes, there was no editing required. I actually got this on my very first try. I somewhat remembered how I approached the target back in the first season. Plus, my good pal Dresden gave us agents some subtle hints about it, so that was enough to jar my memory.

During my setup, I had difficulties placing down the coin as I simply didn't want to throw it on the ground and attract the wrong individual. And, for whatever reason, after I shot the power strip, all of the NPCs near my vicinity acted like I had the plague, lol. You'll know what I mean once you see the video.

Soon after, the target was attracted to the coin, walked over to the puddle of water where the damaged power strip was flashing and -- bzzt. Target eliminated. Electrocuted. Same difference.

I ran off and exited the mission with another Silent Assassin rating. Booyah. I continue to be the man. Just like Ric Flair.

If only I can become an Apex Champion. Phillip just keeps stealing my kills. Phillip, Phillip, Phillip. It's all about Phillip. wink
Posted by Sir Paulygon on 20 August 19 at 20:12 | There are 3 comments on this blog post - Please log in to comment on this blog.
PermalinkWeek 33 | Day 224: "Gonna crack you like an egg"
First off, not sure how many people noticed -- had about a dozen views on the original video according to YouTube, but had some quality loss with my Tacoma footage. I apologize for that. Had never happened before. Anyway, I edited the video link on that blog with the new upload, but here's the updated link here:

Tacoma (Xbox One) - Achievement Highlights

I'll try to preview my videos a bit better going forward. And, since I'm bringing this up again, I feel like I should jot down my thoughts of my experience with the game more thoroughly than I did intially.

Tacoma is a narrative-driven adventure set aboard a high-tech space station in the year 2088. Explore every detail of how the station’s crew lived and worked, finding clues that add up to a gripping story of trust, fear, and resolve in the face of disaster.
Bad hair day?Bad hair day?
Took my time with this one and glad that I did. Been taking my time with all of my games, actually. I'm afraid the competitiveness of these contests, battling for the top spot on leaderboards and things of that nature put a slight damper on this hobby. I'm grateful for the transition because it doesn't consume me like it once did. Nowadays, it's just for pure enjoyment. Sure, I might play a game that isn't what I envisioned, but for the most part, there's very little stress in my gaming habits. Suppose I simplified things, which is helping me enjoy this hobby even more and I'm thankful for that.

What I enjoyed most about Tacoma is the narrative system and digital recreation mechanic that's implemented into the game. Having the ability to pause, rewind, and even fast forward worked well. It also gave me opportunities to thoroughly check out the movements and activities of different people within that same time frame.

Perhaps I'm a sucker for anything sci-fi or anything with a cool space station, but really enjoyed my journey with this one. I know it's just a walking simulator, but there were multiple layers to it -- had a little bit of everything with its story. You felt emotional impacts from the characters and wanted to be best friends with the AI Odin. Don't hate.

Initially, this game was far more engrossing than I was willing to give it credit for. With the combination of having an interesting crew and the gameplay mechanics I mentioned earlier while being able to explore the space station in all of its 4K detailed glory, it was simply a fun experience overall. Recommend.

Let's discuss a couple of other videos I've been working on. Coincidentally, both games helped with my Genre Project as well -- Dungeon Crawler and First Person Shooter, respectively. Unfortunately, both games felt uninspired. While I personally enjoyed them enough to see the completion, there was something lacking that I couldn't quite put my finger on.

First up is Korgan, a dungeon crawler type adventure game.

Video link:
Korgan (Xbox One) - Achievement Highlights

Embark an epic, episodic dungeon-crawler adventure with three different heroes -- Korgan, Sedine, and Meldie -- and combine their unique abilities by switching between each of them in real time, helping to overcome a variety of enemies and obstacles.
New TV Show:  Korgan in the middle.New TV Show: Korgan in the middle.
Truth be told, this game was probably better suited as a mobile port. The graphics were quite subpar and generic compared to your typical console game. However, the combat mechanics gave the game enough variety where I didn't succumb to dullness before I was able to finish the prologue. laugh

What I found to be relatively neat is the game allows you to play as three different characters simultaneously, meaning that you were able to swap out to a different one whenever. From my prior experience, you're usually stuck with one character per playthrough.

And, while the game was mostly basic, the environments had enough detail where it impacted the overall presentation in a positive way. The sounds and music complimented the game well too. Other than that, the controls felt awkward and the fun factor wasn't as high as I would have preferred. Perhaps if I played with a group, it would have been a better experience. Since I played solo, I barely got out unscathed. From boredom, that is. If this had a price tag, I'd tell you to avoid it, but since it is free, proceed at your own risk. Just don't expect to have a memorable time or anything.

Next up is TimeShift. A first person shooter that allows you to manipulate time.

Video links:
TimeShift (Xbox 360) - Part One | Achievement Highlights
TimeShift (Xbox 360) - Part Two | Achievement Highlights

TimeShift challenges players to use their minds along with their weapons to battle enemies and solve complex gameplay puzzles. TimeShift changes the fundamental way gamers think about first-person shooters by using the fourth dimension: time itself. TimeShift empowers players with the gift of time manipulation, including the ability to slow down, stop and rewind the world around them, allowing them to move freely while opponents and game objects are frozen in time. TimeShift feature mores than 30 combat missions, each showcasing time control elements and challenges that players must solve using both their extraordinary capabilities and combat expertise. An array of devastating and unique weaponry from the world's alternate timeline is at the player's disposal, including bizarre incarnations of traditional sniper guns, machine guns, pistols and more, as well as never-before-imagined armaments from an era humanity has never seen
You always wonder what's under the mask...You always wonder what's under the mask...
Unfortunately, another generic title with a neat twist on things, but ultimately felt uninspired. If this was my first experience with time shifting components, I may have enjoyed this more, but the game felt like it borrowed concepts from other games (like Half-Life and FEAR) and nothing about it felt original. It's an older title too, so perhaps I'm being too harsh on it.

It just felt too simplistic to me. The game starts off slow, but gets better -- I'll admit -- but wish the creators were more bold and ambitious on their take. Seemed like they played it safe and this will remain just another FPS, in my opinion.

Also felt like the plot was scattered about, which left me clueless on what I'm supposed to be doing. At one stage, I'm on the ground and in the other, I'm flying this space ship and trying to break people out of prison.

I'm so confoosed. headspin

As mentioned before, the time manipulating abilities were a blast to use, so that was probably its saving grace. I have fond memories of slowing down the time to run past an enemy and then pump them full of lead before my powers were drained. Very satisfying to obliterate a group too and just watch them all fall down lifelessly to the ground once the slo-mo catches up in real time. Comical.

Hm. I might have issues. Should check myself in somewhere.

And, while I'm not as critical as this person's review, but these thoughts did cross my mind. Read this for a chuckle:

I cannot believe that people like this game. The enemies are brain dead and are bullet sponges. The puzzles are nonsensical, and there is no logic in anything your character does, you place timebombs down and your character sets them for two seconds! You die immediately! Even when you move away the hitbox will get you and you will throw your controller. There is NO story I am not kidding you will never know what is going on, and it will have random cutscenes of people you have never seen or heard of getting out of bed and turning on their phone and then its over. STAY AWAY FROM THIS GAME. This is probably the worst game I have ever played. You will like the time aspect but then it will quickly become sour. Buy something else.
Not too sure what my next blog will consist of. If things go according to plan and I have enough time to achieve them, I might reach the halfway point of my Genre Project soon and keep everyone updated on what's left to do. Maybe then I'll take a small detour and switch my focus on making more progress in HITMAN 2. Such a great game that needs to be revisited soon.

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Posted by Sir Paulygon on 12 August 19 at 19:16 | There are 2 comments on this blog post - Please log in to comment on this blog.