State of Flow479,112 (262,865)Canada

What if tuna smells like pee because it's made of pee?

State of Flow has won 9,421 Achievements and 91 Challenges in 379 games and 4 apps

Registered on 03 May 16 | Last visited Today | Last scanned today at 04:41 by TA Scanner 5

The Afterburner!

Latest Blog Post

Jun
24
Too many rogues
I'm not a game designer, in fact I'm really not much of a blogger for that matter. What I am is a guy who plays a bunch of videogames and also likes to complain about things. I could end this post right there but that wouldn't be in my nature, I wanted to leave some thoughts about roguelites... I hate them. Now it's fine by me that other people like them, but hear me out.

Anyone old enough to remember Lufia 2 on SNES? One of the selling features of that game was it had a 99 floor randomly generated dungeon, you would enter at level 1 and have to pick up random items and stuggle as far as you could, if you didn't escape with your treasure you would lose it all and have to start again. It was a novel gimmick, and a real time sink. The thing is the developer of the game was kind enough to include an actual real full length game in that cartridge, the silly random dungeon was an extra. Honestly I get the appeal of just playing a random dungeon crawler I guess, my issue is when developers shoehorn this concept haphazardly into other genres.

Steredenn... sigh... The biggest thing that makes a shmup work is level design, carefully arranged patterns of enemy waves and their fire. Random level generation does not make your game infinitely replayable, it makes it seem lazy. The game could have been great if they worked hard to design five REALLY good levels, rather than zero... and instead of 40 or 50 weapons you can randomly pick up, maybe if they chose the best 4 or 5 and designed the levels around them, they could have created the next modern classic.

When I buy a game that requires reflexes to play I prefer the chance to improve by learning. I don't appreciate my time wasted hoping for the right weapon drop. Pixelnest studios I appreciate the effort, but next time ask "what would Toaplan do?" or how about Konami? Gradius might have seemed unfair at times, but at least you could control your weapon loadout. That's why it's a classic and Steredenn never will be. The biggest mistake was your main selling point. Randomization.

Not every genre needs to go rogue.

(Consider this the directors commentary track for my review because I don't know how to edit)

Thanks
Posted by State of Flow on 24 June 18 at 01:50 | There are no comments on this blog - Please log in to comment on this blog.

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Mar19
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Comment by ljwaves at 03:12 on 19 Mar 2019

Congrats! Awesome achievement name to get it on (:

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Comment by CompleteKurisu at 00:08 on 19 Mar 2019

Worth playing through without a guide. Very creepy horror game here.

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Woot!

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Comment by Bridge188 at 17:18 on 18 Mar 2019

Told you it wasn't that bad, just a few sketchy moments! :)

Comment by ImiltheWinged at 19:49 on 18 Mar 2019

Yeah, especially after clearing the game twice for the other 2 campaigns. Helped memorize all the suicider locations.

Comment by Bridge188 at 23:12 on 18 Mar 2019

Yep, and it's easy enough to throw a flare and rush

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Comment by xRosierrox at 04:52 on 18 Mar 2019

I won’t be able to play until late night on Sunday. We could start early on both days and boost the shit out of it on Saturday.

Comment by xRosierrox at 05:06 on 18 Mar 2019

Join and message me when you’re ready. Once everyone’s available, I’ll stay for 20h straight and finish this warm up.

Comment by xRosierrox at 05:21 on 18 Mar 2019

Late at night, I meant. Morning shift on Monday. I’m able to do anything while still conscious what I’m saying. laugh

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                  Status change by IrishWarrior022 at 21:33 on 17 Mar 2019IrishWarrior022 status: Happy St.Patrick’s Day! Enjoy recklessly!
Comment by K4rn4ge at 22:27 on 17 Mar 2019

Be reckless... but don't drink and drive folks

Comment by K4rn4ge at 22:27 on 17 Mar 2019

Happy st. patricks day too irish

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