My Final Bean Dive
Over the past few years I have taken part in the Annual Bean Dive. It has been a fun experience and I have dived a lot of games.
I wrote about this extensively for my 2014 Bean Dive, which was my largest, by far.
2014: Xpovos' Bean DiveXpovos' blog post - Bean Dive - Part 1Xpovos' blog post - Bean Dive - Part 2Xpovos' blog post - Bean Dive - FinaleXpovos' blog post - Anatomy of a Dive - Graphs
Obviously, diving over 100 titles gave me a lot of fodder for discussion and I have never truly recovered from the depth of this dive. The subsequent dives in 2015 and 2016 were sizeable, but nowhere near as big and while I talked about them as well, it was not as significant. The 2014 Bean Dive did the job I wanted it to, for the most part of bringing about a "shelf completion."
Shelf completion as a concept was about how that we have a tendency to buy games and hide them on the shelves until we're ready to play them. This can lead to problems, such as forgetting that we own a game and rebuying it, and that is among the things I hoped the Bean Dive process would correct. It worked well in 2014, but lately I have noticed it has not worked as intended any more.
So I haved decided that 2017 will be my last Dive.
The 2015 Bean Dive, I recovered pretty early. By the end of November, I was back where I started from. That had a lot to do with my 2015 GTASC performance being pretty strong.
2015: Xpovos' Bean Dive
The 2016 Bean Dive I still have not fully recovered. Along the way, close to coinciding with the 2016 Bean Dive, I have switched from "Owned DLC" to "All DLC" as a stat setting, and this has actually been a factor in my less through recovery, because games I have played have added a significant number of new achievements through primarily TUs effectively extending my dive. At the time of writing, I am still about 100 achievement short of full recovery from 2016's dive, and there are about two weeks left to go. And 2016's dive was, in game terms, my smallest yet. Though I did dive both Killer Instinct
and Plague Inc: Evolved
, so the number of achievements dived was still impressive.
2016: Xpovos' Bean Dive
Not achieving recovery from the dive is not that big of a deal. My 2014 Dive is still unrecovered, and may never be, honestly. It is certainly not a reason to not dive again. But 2017 will be the last not because of recovery issues, but because of the psychology has has come to infect me in large part due to the dive and re-dive pattern.
At various points this year I have felt the urge to start a game in my backlog, and I have hesitated, or stopped completely, in part because of other artificial goals (like completing one game for every one I start) but it is most obvious in terms of the Bean Dive. A game started now adds to my recovery space, but not to my Bean Dive stats in anyway. It makes the recovery harder without giving me any perceived benefit. So, there is a new tendency to horde up some games to dive them in July and then the process starts all over again. For an event that I pictured as a reason to ditch the shelf of unstarted games, the Bean Dive has actually become a reason to have a shelf of unstarted games.
The solution came to me as I have watched MADeyePadEYE
's dive for a while. For those who do not know, MADeye is part of a group of gamers who, in the early months of 2013, started a Bean Dive of their own. The challenge was simple: just dive one new game every day. Last man standing wins. Most of them ended their run in the spring of 2013, having run out of fuel, interest or money.42 gamers started this Potentially Never-Ending Bean Dive
. While the sheet is out of date, the data is actually still fairly accurate. Three gamers remain, including MADeye. Each of those three has dived at least one new game every day since February 28th, 2013. That is well over 1500 new games for each of them. It is a testament to longevity of a particular type.
I have no interest in starting anything like that, but the reason I bring this up is that MADeye is still on his 2014 Dive here at TA, which he just "started" a little over a year into his full binge. The new technology created for use here at TA was just an added bonus. The point is, a Bean Dive never has to end, unless you want it to. While the "official" period is a week long, it can clearly go longer--after all my first dive went two weeks--and the only reason you have to end one is if you want to start a new one.
My own "perpetual" Bean Dive would look very similar to my current gaming, except I would no longer have any incentive to hoard games for a future dive, and I would have a lot less hesitancy about starting a game because it is going to set me back on my progress for recovery, because every achievement it dives me further is a little bonus for my Bean Dive stats as well.
It is not a perfect system, but I think it will work better than what I have been doing at getting me to where I want to be as a gamer. So in about two weeks I will start up a Bean Dive and then I will just let it run, perhaps forever. Some days I'll start a game and dive that progress. Most days I'll earn an achievement or 5 and climb back up the ladder some. Eventually, I'll reach a point where my unplayed collection is largely exhausted and my completion percentage is back above where it is on the day I start this new semi-perpetual dive. But then I'll always have 2014 to shoot for. And even then I'll just have a Bean Hop running instead of a dive, But I should feel much better about my decisions about when and why to start new games.
Posted by Xpovos
on 23 June 17 at 18:48
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