Fool's Gold; Fable Fortune
The news these days is coming fast and furious. Free-to-Play Collectible Card games are the wave of the future. The most recent contribution seems to be coming from F2P MOBA, Smite: Hand of the Gods: SMITE Tactics Announced for Consoles
But that's just the latest announcement. Already in existence, we have the king of the hill, Hearthstone, though that it is not on console, and the very near to release Gwent: The Witcher Card Game
. And not to be forgotten in the heap is last night's stream target: Fable Fortune
While there is certainly plenty of room for complaining about the oversaturation of the market with this type of game, as the genre is more interesting to me than most of the others that have gone this route (bald space marine on brown, anthropomorphic 3D platformer, MOBA, etc.) I will happily be the one to fall on the sword of checking them all out.
So, how does Fable Fortune hold up? It's in Game Preview, but I was still able to stream about an hour's worth of gameplay last night with Des.
We covered the pitfalls of this kind of "me too" game design, the inherent perils of a purely online digital collection game backed by real money, and even a little bit of the mechanics of the game. Along the way we had some interesting conversation diversions into game bugginess, how that can and should affect ratings, and of course, Isaac Newton, because nerds talking about nerdy subjects is our brand.
Further reading on the F2P CCG genre explosion:Magic DuelsLies of AstarothDuelystFaeriaShadowverseScrolls
This Mojang F2P CCG got them a lawsuit from Bethesda for daring to use the word "Scrolls" in their name. When that failed, Bethesda made their own F2P CCG:Elder Scrolls: Legends
Frankly, this list could go on a whole lot longer. There are so many and most of them will fail, even most on this list will fail. Magic Duels support is ending. If God is good, Lies of Astaroth will fail soon enough too. While a diverse marketplace is good for games, at the end, there can only be so many top-level brands that can survive, even if the genre is popular. Look at all of the shooters that were made trying to emulate the successes of Halo, Gears, and CoD. While there are some iconic games, mostly it'll result in just a handful of successful brands and a lot of trash. Hearthstone has established itself as the premier digital-only brand for CCG. Magic will always have a place in this ecosystem, even if they continue to hamstring their digital efforts. With a genre that is going to be less popular than shooters, how much room could there be left for new brands?
Finally, just a personal note that today will be my last day in attempting to Leap Frog. I've been contemplating letting it go for a few days now, but today will be my last effort for sure, if I even make it. I wanted to get to today because I felt 3+ and 3.8 was a fine challenge for me; one I can certainly do. Mostly today is just about proving to myself that I could
go on for another week if I really wanted to... but I genuinely don't. Leap Frog is a fine contest and it has gotten me to do some things I have put off for too long, but it doesn't motivate me the way some other contests do. Besides, my "vacation" ends today so it's back to work for me which means far less time to earn these high ratio achievements. Good luck to everyone left leaping. I hope you find a pot of gold at the end of your parabolic hops.
Posted by Xpovos
on 15 August 17 at 15:02
| Last edited on 15 August 17 at 15:06 | There is 1 comment
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