omgeezus' Blog - Oct to Dec 18 (28 followers)

The 95% RoadmapPermalink
Here's the moment that some of you have been waiting for - my roadmap to 95%. Over the past few weeks, I've set aside some time and have done some calculations to figure out what it would take to get me up to the dream I've talked about for so many years - 95% completion!

First, a few notes to the information that is about to come - there are 13 games that I recently bought that are not yet on my tag. I do intend to start these games (I may even do a mini-dive to get them onto my tag today or tomorrow), so the overall numbers I am including here do include them. All my numbers are calculated based off of data available on the site - I refer to several flag types in here, but that number may not be entirely accurate depending on what has been flagged and what has not (I do believe they are pretty close and any difference would be incidental). Initially, I was also going to do part of my plan based on genres, but decided against it as there are many cross-categorized games and I realized a lot of those games would result in misrepresented numbers.

On to the numbers. I LOVE numbers, and I hope you do, too.

Adding in the games I plan to start in the near future, my current completion is 38.05%. I have 45,704 available achievements on my tag - only 44,963 achievements are truly winnable (741 are either discontinued, unobtainable, or partly discontinued/unobtainable). This means 98.38% of my total achievements are winnable.

This means to reach 95%, I have to win all but 1,544 achievements currently available on my tag. This would mean increasing my total number of achievements to 43,419 (+26,027 from current).

That is a daunting task, so I decided to break this into a few additional milestones:

50% - 22,852 total (5,460 increase)
55% - 25,137 total (7,745 increase)
60% - 27,422 total (10,030 increase)
65% - 29,708 total (12,316 increase)
70% - 31,993 total (14,601 increase)
75% - 34,278 total (16,886 increase)
80% - 36,563 total (19,171 increase)
85% - 38,848 total (21,456 increase)
90% - 41,134 total (23,742 increase)
95% - 43,419 total (26,027 increase)

The bolded amounts are the percents that I viewed as important milestones in creating my initial calculations - the rest were added later when attempting to calculate a timeline for the roadmap.

Figuring out these estimates (which could change due to DLC, or due to me starting other games - for example, it is very likely that I will start Final Fantasy VII and Final Fantasy IX) led to the next two very large questions - what is a realistic timeline, and what is the best plan of action for approaching such a large task?

First, what is a realistic timeline? This is where I started looking at the above breakdowns of achievements per every 5% (starting at 50%). The biggest number to look at is the number of achievements it would take to make it all the way to 95% - 26,027. To be blunt, this won't happen in under 5 years - I simply don't have the time, and more importantly, some achievements are going to take immense dedication as I currently lack the skill.

Break down - 5 years vs. 6 years

5 Years:
5205 achievements per year
434 achievements per month
14 achievements per day

6 Years:
4338 achievements per year
361 achievements per month
12 achievements per day

So, to me, the "per day" number is the one that is truly important. The difference between 14 achievements per day and 12 achievements per day is incidental, and I should be able to make up the difference on weekends (if I enter the weekend behind). The numbers going forward will be based on my new-founded, apparently realistic, 5-year goal.

In 5-years, I need to increase my completion percentage 56.95% - this is just under 1% per month (.9492% per month). Now comes into the fun part - how would I even begin to approach this?

One number that I repeatedly return to - I have 4,812 unearned "Main Storyline" achievements available. The reason I always focus on this number is because completing campaigns (and therefore, Main Storyline achievements) would almost undoubtedly lead to the collection of other achievements along the way of those campaigns, particularly if using available guides to go through games most efficiently (or cleaning up non-missables most efficiently, which is my preference so I don't have to use a guide when enjoying the initial playthrough of a game).

Note: there are 1,874 missable achievements in my currently available achievements, so I will need to check lists ahead of time to confirm whether or not I need to pay attention to these. I don't know how many of these missables have already been missed, but it is probably not a substantial number.

It is highly unlikely that I will complete all campaigns, but for this to work, I would want to earn at least 4,527 from Main Storyline achievements. This goes back to a very important earlier number - I can currently only afford to not win 1,544 of my total available achievements. This leaves 21,500 remaining achievements (yes, I intentionally made this a nice round number). This also means that of the original 1,544 leeway, I am now down to 1,259 achievements.

I think it is fair (and conservative) to assume that while earning these Main Storyline achievements, I will earn an additional 4,500 achievements as a direct result. There will be some games where there is a more than 1:1 ratio of Main Storyline to accompanying achievements, and some where it is lower - either way, I think this is not an unreasonable estimate. This brings me down to 17,000 remaining achievements.

Those remaining 17,000 achievements become a lot tougher to breakdown due to being substantially less straightforward, and it more becomes a process of what achievements will I not specifically go for. I have approximately 300 "Time Consuming" achievements that I would deduct from my remaining 1,259 achievements (bringing it to 959 achievements). I have around 50 "Online Skill" achievements that I'll deduct because those are the least likely for me to get, bringing my total of achievements I don't have to get down to 909. For both these categories (Time Consuming and Online Skill), I believe there is a good chance that through working on certain games and progression, I will get some of these, and those will just be bonuses to my totals.

So if the remaining 17,000 are so vague, how do I plan for this?

This is where I have to start prioritizing the time dedicated to work on this. First, multiplayer achievements with impending server closures will move to the top of the list when announced. This also leads into the second piece of prioritization, and the hardest change for me - joining multiplayer sessions and boosting/doing co-op for online achievements (or for achievements that I simply cannot do on my own but have a boostable/co-op element). Basically, I will spend most of my free time during the week working on achievements I can get on my own due to my time constraints during the week, and I need to start spending my available time on weekends to work on multiplayer achievements and boosting sessions. I am open to hearing from anyone that wants to work on anything - just reach out to me. My schedule can be a little goofy but I genuinely want to start boosting and working through some of these achievements, so I look forward to hearing from some friends (and some potential new friends!).

These are the benchmarks that I'll create for this super goal:

12/31/2019 - 49.44%
12/31/2020 - 60.83%
12/31/2021 - 72.22%
12/31/2022 - 83.61%
12/31/2023 - 95.00%

Is this realistic? Who cares! I'd much rather aim high than continue to be satisfied with where almost no effort has gotten me.

Posted by omgeezus on 30 December 18 at 20:54 | There are 18 comments on this blog post - Please log in to comment on this blog.
2018 - My year of changePermalink
Currently coming in just below 82,000 GS for 2018, I have the goal to finish the year around 85,000 (my best year, 2017, came in just over 83,000, so hopefully this will be my best year yet). This was a great year for gaming, mostly because the last quarter of the year, I began to really care about the content of what I was playing instead of just churning through quick completions to bump up my gamerscore. I've finally redeveloped my love for truly hunting for achievements, rather than doing what would get me achievements and quick score with minimal effort. I missed working through tougher achievements, and I'm glad that love has come back to me.

2018 ended up being a far more important year than I had ever expected. Besides starting a new job that I feel will legitimately blossom into a long-term career in accounting and finance, getting engaged, and celebrating three years sober, I truly began to develop the skills to advocate for myself, my happiness, and what's best for me and my family. I spent so much of my life convinced that not only was I powerless to change most big things in my life, I also lacked a complete willingness to change what I could to improve my life - it was too hard, too scary, and of course, it was never my fault.

And then, in March of this year, I realized I was so miserable, so depressed, that something had to change or I wouldn't be able to bear the weight anymore. Along with this came the hardest realization in my life since I had gotten sober almost three years earlier - there were many things in my life that were within my power to change that I simply passed the buck on and did nothing about. Of course, it wasn't realistic to believe I could change everything, but that didn't mean I couldn't change what was in my control.

A lot of the decisions weren't easy. First, I began to accept that some of my friends, regardless of how long they had been in my life, were incredibly toxic. I started to focus on friends who I could tell were genuine, that truly cared, and were there for me in the way that I tried to be there for them. I started letting go of people with horribly negative attitudes, which was particularly hard because I realized that I had been those people, and that continuing to surround myself with those people would just make those attitudes return in me. I focused on talking to people that I felt good when I talked to, that didn't berate my interests, and (most importantly) didn't do things to intentionally upset me or piss me off.

That led me to the next, and probably the hardest change - I started working on changing my attitude about my own self-worth. I have worked most of the year on caring less about what other people think or say about me. This has always been a struggle for me, and continues to be a struggle, but every day I make a sliver of progress on it, I feel better. The best thing I did towards this was that I stopped engaging in conversations where the other person had to be right and/or had to have the last word. For me, I realized that if the conversation wasn't healthy or productive (and don't get me wrong, I always enjoy a good spirited debate wink), then why was I going to let myself get stressed about it? I tend to dwell on things and let them eat at me, and I realized that if I was able to pull myself away from unhealthy conversations, I tended to dwell on those ones less and less.

Once I was working on this, I was able to start working on many other things. This led to me looking for new jobs and getting into the role I'm in now. I ended up picking up a lengthy commute each day, but I finally also had the perspective to see what this job could lead to. Besides the new job, I also started dedicating the appropriate amount of time to my classwork each week and making sure that I wasn't letting myself go through my classes on cruise control. None of this was easy to change, and sometimes I became so frustrated because I wanted long-term gratification in short-term time. There were many days and nights where I just had to put my head down and remind myself that nothing changes if nothing changes.

I can't count the number of times I have used that phrase to myself in this last year. Nothing changes if nothing changes. I could only be responsible for what was in my control, but if I wasn't doing anything to work on myself, who was I to be upset?

Is every day great now? Of course not. I still battle with deep bouts of depression and the "tough stuff" that goes along with it. I have spent years fighting a sense of worthlessness, and that's simply isn't something that goes away over night. That being said, I find myself more compelled to work through my low-points now than I did a year ago. I am surrounded by many more people today that, even if they don't understand what I'm going through, they know that doesn't mean it's any less real than the emotions they experience each day. Many of those people are friends I've made on this site that have become closer to me than I would have ever expected.

I know this turned into a wall of text and there is one last thing I'd like to close with - if anyone ever needs someone to turn to, to talk to, you can always send me a message. If you just want me to listen, I'll just listen. If you just need someone to chat with to get you through the day or night, I can do my best to be that person. Depression is a terrible monster to fight on your own, and if I can be there for someone in their struggles, I'd like to do anything I can.
Posted by omgeezus on 09 December 18 at 18:33 | Last edited on 09 December 18 at 18:34 | There are 3 comments on this blog post - Please log in to comment on this blog.
Why do I Extra Life?Permalink
Tomorrow is Extra Life Day!

I would like to take a moment to talk about why I do Extra Life, and why it has become such a big part of my life.

This is my seventh year participating in Extra Life, and I still remember the first time I signed up for it - just thinking to myself "Cool, a charity associated with gaming. That sounds fun!" At that time, I didn't know much about Extra Life or Children's Miracle Network, but that was something that would rapidly change.

The more I learned about Extra Life and Children's Miracle Network, the more I appreciated what they did and what the money we were raising went towards. I have never been able to grasp what kids and their families feel when they are dealing with life-threatening/terminal illnesses, but I know that's something that no family should have to go through. Extra Life gave me an opportunity to take my passion for gaming and turn it into something that can genuinely help these families.

Every year the same thing goes through my mind - no child and no family should have to go through what these kids and families go through, but as long as they are, I am going to do what I can to help raise money to help them as much as possible.

I hope you will consider donating, and I hope that you will consider sharing this post.

Thank you

For The Kids!
Posted by omgeezus on 02 November 18 at 22:20 | Last edited on 02 November 18 at 23:40 | There are no comments on this blog - Please log in to comment on this blog.
Extra Life 2018Permalink
Hey all!

I have been involved with Extra Life for seven years now, and Extra Life Day is one of my favorite days every year. For anyone who doesn't know, Extra Life is a charity associated with the Children's Miracle Network that helps raise money for children and their families who are facing much worse situations than most of us can begin to imagine. Last year alone, we collectively raised $7.3 MILLION for kids!

This year, Extra Life Day is Saturday, November 3rd. Currently, I am planning on Red Dead Redemption 2, Forza Horizon 4, State of Decay 2, and Assassin's Creed: Origins.

Thoughts? Suggestions?

Also, if you can, please donate and/or share to help spread the word about Extra Life and all the great things they do every year.
Posted by omgeezus on 14 October 18 at 15:19 | There are 2 comments on this blog post - Please log in to comment on this blog.