Here's the moment that some of you have been waiting for - my roadmap to 95%. Over the past few weeks, I've set aside some time and have done some calculations to figure out what it would take to get me up to the dream I've talked about for so many years - 95% completion!
First, a few notes to the information that is about to come - there are 13 games that I recently bought that are not yet on my tag. I do intend to start these games (I may even do a mini-dive to get them onto my tag today or tomorrow), so the overall numbers I am including here do include them. All my numbers are calculated based off of data available on the site - I refer to several flag types in here, but that number may not be entirely accurate depending on what has been flagged and what has not (I do believe they are pretty close and any difference would be incidental). Initially, I was also going to do part of my plan based on genres, but decided against it as there are many cross-categorized games and I realized a lot of those games would result in misrepresented numbers.
On to the numbers. I LOVE numbers, and I hope you do, too.
Adding in the games I plan to start in the near future, my current completion is 38.05%. I have 45,704 available achievements on my tag - only 44,963 achievements are truly winnable (741 are either discontinued, unobtainable, or partly discontinued/unobtainable). This means 98.38% of my total achievements are winnable.
This means to reach 95%, I have to win all but 1,544 achievements currently available on my tag. This would mean increasing my total number of achievements to 43,419 (+26,027 from current).
That is a daunting task, so I decided to break this into a few additional milestones:50% - 22,852 total (5,460 increase)
55% - 25,137 total (7,745 increase)
60% - 27,422 total (10,030 increase)
65% - 29,708 total (12,316 increase)
70% - 31,993 total (14,601 increase)75% - 34,278 total (16,886 increase)
80% - 36,563 total (19,171 increase)85% - 38,848 total (21,456 increase)
90% - 41,134 total (23,742 increase)95% - 43,419 total (26,027 increase)The bolded amounts are the percents that I viewed as important milestones in creating my initial calculations - the rest were added later when attempting to calculate a timeline for the roadmap.
Figuring out these estimates (which could change due to DLC, or due to me starting other games - for example, it is very likely that I will start Final Fantasy VII and Final Fantasy IX) led to the next two very large questions - what is a realistic timeline, and what is the best plan of action for approaching such a large task?
First, what is a realistic timeline? This is where I started looking at the above breakdowns of achievements per every 5% (starting at 50%). The biggest number to look at is the number of achievements it would take to make it all the way to 95% - 26,027. To be blunt, this won't happen in under 5 years - I simply don't have the time, and more importantly, some achievements are going to take immense dedication as I currently lack the skill.
Break down - 5 years vs. 6 years
5205 achievements per year
434 achievements per month
14 achievements per day
4338 achievements per year
361 achievements per month
12 achievements per day
So, to me, the "per day" number is the one that is truly important. The difference between 14 achievements per day and 12 achievements per day is incidental, and I should be able to make up the difference on weekends (if I enter the weekend behind). The numbers going forward will be based on my new-founded, apparently realistic, 5-year goal.
In 5-years, I need to increase my completion percentage 56.95% - this is just under 1% per month (.9492% per month). Now comes into the fun part - how would I even begin to approach this?
One number that I repeatedly return to - I have 4,812 unearned "Main Storyline" achievements available. The reason I always focus on this number is because completing campaigns (and therefore, Main Storyline achievements) would almost undoubtedly lead to the collection of other achievements along the way of those campaigns, particularly if using available guides to go through games most efficiently (or cleaning up non-missables most efficiently, which is my preference so I don't have to use a guide when enjoying the initial playthrough of a game).
Note: there are 1,874 missable achievements in my currently available achievements, so I will need to check lists ahead of time to confirm whether or not I need to pay attention to these. I don't know how many of these missables have already been missed, but it is probably not a substantial number.
It is highly unlikely that I will complete all campaigns, but for this to work, I would want to earn at least 4,527 from Main Storyline achievements. This goes back to a very important earlier number - I can currently only afford to not win 1,544 of my total available achievements. This leaves 21,500 remaining achievements (yes, I intentionally made this a nice round number). This also means that of the original 1,544 leeway, I am now down to 1,259 achievements.
I think it is fair (and conservative) to assume that while earning these Main Storyline achievements, I will earn an additional 4,500 achievements as a direct result. There will be some games where there is a more than 1:1 ratio of Main Storyline to accompanying achievements, and some where it is lower - either way, I think this is not an unreasonable estimate. This brings me down to 17,000 remaining achievements.
Those remaining 17,000 achievements become a lot tougher to breakdown due to being substantially less straightforward, and it more becomes a process of what achievements will I not specifically go for. I have approximately 300 "Time Consuming" achievements that I would deduct from my remaining 1,259 achievements (bringing it to 959 achievements). I have around 50 "Online Skill" achievements that I'll deduct because those are the least likely for me to get, bringing my total of achievements I don't have to get down to 909. For both these categories (Time Consuming and Online Skill), I believe there is a good chance that through working on certain games and progression, I will get some of these, and those will just be bonuses to my totals.So if the remaining 17,000 are so vague, how do I plan for this?
This is where I have to start prioritizing the time dedicated to work on this. First, multiplayer achievements with impending server closures will move to the top of the list when announced. This also leads into the second piece of prioritization, and the hardest change for me - joining multiplayer sessions and boosting/doing co-op for online achievements (or for achievements that I simply cannot do on my own but have a boostable/co-op element). Basically, I will spend most of my free time during the week working on achievements I can get on my own due to my time constraints during the week, and I need to start spending my available time on weekends to work on multiplayer achievements and boosting sessions. I am open to hearing from anyone that wants to work on anything - just reach out to me. My schedule can be a little goofy but I genuinely want to start boosting and working through some of these achievements, so I look forward to hearing from some friends (and some potential new friends!).
These are the benchmarks that I'll create for this super goal:
12/31/2019 - 49.44%
12/31/2020 - 60.83%
12/31/2021 - 72.22%
12/31/2022 - 83.61%
12/31/2023 - 95.00%
Is this realistic? Who cares! I'd much rather aim high than continue to be satisfied with where almost no effort has gotten me.