My highest ratio achievement so far
That was my goal for the last few days. I woke up and went to sleep thinking of how to beat all those levels in less than 3 hours. To think positively, to believe in yourself, helps a lot.
And today for a second there this soab almost glitched on me. I was pissed. This week was terrible. To speed run Halo 2 on Legendary is no fun (at least for me it isn't).
I tried to play just a regular Legendary run on all levels to get to know them (Halo 2 is the only main Halo game that I hadn't played before) before attempting for reals, but after so much frustration and BS on the earlier levels (the ridicule accuracy of the Jackal snipers just on the 2nd mission, Outskirts, had a lot to do with it) I decided to just speed run them all after mission 6 or 7. I did pretty good up to that point though in terms of times, which allowed me to do Gravemind (supposedly the hardest mission on this game and of the entire Franchise, some say) with 53 minutes left. It only took me 36 minutes though, and that was even making a few mistakes on that very last room. I followed mostly Eli's and Silver's guides. With all due respect to their skills, if Eli had better explained that last trick to get past the white Elites at the last door earlier, I could've had a better time than any of my friends. Not that it matters much, but it was really good to know that I pulled it off getting there in good time. Currently only 1% of all TMCC players on TA have unlocked this achievo.
For all friends who think of attempting this, you can also do it if you follow those same guides and give it a try. I know that is easier to just ask for help and that is fine sometimes, but you gotta give it a try too and learn at least the theory behind each trick, it's your achievement after all. I would like to help others, but H2 has that death penalty for co-op, so it is really better to do at least most of the levels alone. I don't think that I'm gonna write a solution for this achievement neither, but the ones that already exist helped me too, specially for letting me know about the save and quit method and its limitations, something that I didn't use for Goat Roped. I also based my run and used Tgamesmaster's blog times as a reference and stayed within the times he had set for most of the levels. On many of them I did below his suggested times and on some others a little bit above, so it was all good in the end.
I think it's still important to point out that at least 3 or 4 times that I remember I found myself in some impossible situations, surrounded by enemies that could and would easily kill me left and right. Basically I had gotten bad checkpoints after something not going according to the plan/videos (it happened on hallways full of enemies, it happened when I was aboard gondolas, in open areas, etc) but I didn't want to restart and loose the progress I had made up to those points. It was a hard decision, but with patience and some creativity I was able to deal with them my way and "save those saves". That made me happy.
Maybe this is gonna be my proudest achievement of 2016 (I wouldn't mind if it was since I don't like to game just to beat enormously frustrating challenges, but mainly to have a good time and keep my mind sharp with mild challenges).
Posted by togethawiistand
on 08 January 16 at 22:33
| Last edited on 17 January 16 at 03:23 | There are no comments on this blog - Please log in to comment on this blog.
The word of order: playing achievement oriented
The seemingly increasing mentality of playing games for the sake of its achievements is a misleading one.
Suddenly people are defining a game’s worth based on if it can bring them new gamerscore or not. Is this the direction we really want things to go?
Surely, there are good stuff (games) being produced out there. They are truly artistic masterpieces in different ways, able to captivate us or simply entertain gamers for many many hours, which is great.
At the same time, it means that this industry – which revenue seems to surpass those from film and music – won’t slow down. New releases, additional content, frequent sales and even free games clutter together and become BACKLOG, the ultimate boss.
In that scenario we (most likely) have to adapt ourselves to be able to keep up with it, to play as much as we can from everything that appeals to our brain and pockets.
And in this rush rush to complete, complete, complete, we go through games that otherwise we wouldn’t care to play and let go of those we could’ve enjoyed more (and without an achievement walkthrough at the side!) sooner than we should.
Some achievements are fun challenges indeed. Many others are just boring or pointless grinding. It just worries me that that which should be a complementary feature is becoming a sponsored and addictive main goal.
It’s also my understanding that there’s a line in all things and that each person must decide by themselves if something is healthy for them or not, even though sometimes we just act like good blind cattle, following whatever path is laid in front of us.
Posted by togethawiistand
on 01 August 15 at 11:42
| Last edited on 08 September 15 at 13:00 | There are no comments on this blog - Please log in to comment on this blog.
I want you(r money)!
Just noticed that I've not only played more Downloadable Content but also completed more of them than my total games.
Games played: 112
DLC played: 125
Games completed: 92
DLC completed: 115
What kind of monetized world is this one where we live in?!
Thank goodness for the Season Passes which shall keep these numbers at least even! JK
Posted by togethawiistand
on 30 June 15 at 19:46
| Last edited on 25 July 15 at 02:31 | There are no comments on this blog - Please log in to comment on this blog.