Try these out (or don't)!
As my profile says, the 2 genres that I've usually been more draw to during my gaming life were RPG and FPS. Surprisingly enough, I haven't enjoyed quite a few of the FPS I've tried lately.
However, during this same time I have been able to try a few other genres and found out a few hidden gems out there now that I'm exploring more and no longer trapped focusing on achievements.
So I've decided to make a list of which games from GamePass I have or have not enjoyed as of late. I hope these endorsements will help my friends to give a try or utterly avoid games both games they haven't heard of or that they have been suspicious of, good or bad.
As a sidenote, I got that deal some time ago, so now I have GamePass until 2021. I don't encourage nor discourage other people to get it. I'm still trying out the service myself and haven't totally made up my mind about it. It is nice though to be able to try so many good and bad titles (and to get rid of the bad as fast as they are tried) without having to make a permanent decision to purchase them.
LIST OF THE GAMES I HAVE TRULY ENJOYED RECENTLY THRU GAME PASS
- The Talos Principle (GEM!)
- Wandersong (GEM!)
I believe I first heard about the games above through TA's articles, so that's one of the reasons why I stick around on this website. They were pointed as interesting games and they truly are. The next such a game I'm about to try is What Remains of Edith Finch.
- The Banner Saga (Very good!)
- Prey (2017) (Very good)
- Life is Strange 2 (Very good)
- Darksiders 3 (Ok)
- Battle Chasers: Nightwar (Ok)
LIST OF THE GAMES FROM GAME PASS THAT I HAVE NOT ENJOYED
(most of them didn't grab my attention enough to want to continue playing, so they might have gotten better in time, who knows...)
- The Outer Worlds (This one I played for many hours before finally giving up. Mediocre FPS with RPG elements, nothing special, really)
- Sniper Elite 4 (stealthy FPS? Not for me)
- State of Decay (the overwriting autosaving sucked!)
- Rage 2 (the excessive menus/upgrade economy felt unnecessary overcomplicated and overwhelming)
- Red Dead Redemption 2 (almost every interaction is unnecessary slowed for the player (e.g., to open your inventory to check your items, when opening drawers, etc. Also, you can only pick up 1 item at a time, so you have to keep pressing X, X, X...), controls felt clumsy (despite having lots of preset options, none felt right), to check the world map it takes pausing and then going to main menu instead of just pressing the back button. Despite being a good story and interesting setting, all this crap makes Rockstar looks overrated)
- Alien: Isolation (similar complaints as RDR2, they made lots of little things difficult for the player on purpose (ok, I get it, in this case it's because of the terror genre, but still) and on top of that it is a stealth game, so there's no joy for me to keep hiding my character all the way til the end of the story while being ridiculously pursued by the Alien or having to melee hit androids a total of 14 times each (besides, after hitting them twice, you gotta run, hide, wait til they stop searching...) to finally take them down (I played on Hard)).
- Ori and the blind forest (not my cup of tea to backtrack sidescrollings and slowly unlock skills from a huge tree in this case)
- A plague tale (stealthy and oversimplistic)
- The Elder Scrolls Online (what can I say, I couldn't get pass the tutorial. It didn't strike me like TES: Oblivion)
- Dead Rising 4
- World War Z
About these last 2, I like zombies and I loved the Dead Island games (they are RPG, FPS and have nice designed settings). These guys here, however, just felt like more of the same "mow them down" while trying to be funny zombie games.
OTHER GAMES I FINALLY TRIED
- Watch Dogs (it's not great, but the free roam is good enough I guess. Reminded me somewhat of Sleeping Dogs)
I think I'm hitting another milestone in my self-imposed treatment against A.A. (achievement addiction).
After all these years on XBL, to stop considering many games "finished", completed, only when and/or as soon as I unlocked the last achievement designed in it by the games' devs is not something easy to accomplish.
It's almost second nature by now to finish the campaign of a game and immediately start looking up what the remaining achievements are so I can mop up the missed ones in the 1st playthrough, or to start replaying chapters if chapter selection is available or a whole new campaign if there's none, just because now a new difficult has unlocked or because the 100% completion demands 2, 3 or even 4 playthroughs.
And even that, to get there, was an improvement from back when achievements really were a priority in my 20s life to the point that I played with a walkthrough open on the side, working on games as if I was an employee working on a work log. Imagine that!
People can buy or totally avoid games based solely on its set of achievements. People are paying for and rushing through games just because of virtual, unreal gamer score. That is sick, sickness. I won't even get started on the industry's fault in this, their strategies and reasons. I've wrote a whole term paper about it and for now it's enough.
Anyways, those of you with whom I chat more often have known that I've been trying to improve my approach towards this wonderful hobby for some time and little by little it's happening. It's been a long time coming.
I want more control, freedom, health and good things in general in my life. I want to go back to when I played a game for its story, its quality, not just for some specific challenges handpicked and decided by someone else for me as homework.
When I played the KotORs, which I love to this day, or The Witcher back in 2009 and even now as I'm playing Torment, I'm enjoying the game at my own pace, not caring whatsoever for these virtual badges that some say it's the whole point of this website.
Anyways, that's what I had to say today. I wish all of us can enjoy games truly.
Work in progress
Many years ago I was younger (duh) and I was still learning (I am still learning) how to be a more conscious consumer (and gamer).
I remember buying Halo 3's map packs, one of the reasons being because my friends were doing the same. Another, and I'm not proud to admit this now, was the new achievements that followed each new map pack. But me and my friends didn't play those DLC maps as much as we played the rest of the content from the base-game, so, despite being nice to have them, they weren't really necessary. They weren't the reason we kept playing Halo for so long.
Some time later, because of my love for RPGs, I came across Dragon Age: Origins. It wasn't love at first sight, but once I got into it... it was surely love. I didn't want my adventures in Ferelden during the Fifth Blight to end. In that sense, buying all of the 8 major DLCs for the game was the only logical conclusion. I loved that game so much that I also decided to give a go to the Feastday Gifts and Pranks DLC, a minor pack that mostly just allowed the players to manipulate the companion's approval system. I don't remember how much I paid for all of that, but ever since after those experiences I've known that none of them were really necessary. What's more: not a single one of them came close to provide more of that which I had felt for the base-game nor had them its same quality. But then again, of course it was nice to own and get to play all of them.
As time went by I started noticing that time and time again DLCs weren't really boosting up my experience, except for how long I played to try to finish them and unlock all of the related achievements. More often than not, they weren't great, remarkable stuff. That thought and feeling stayed with me, until the day that I realized that keeping my money was the wiser choice. It was a process, not a sudden realization, just like stopping playing games achievement-oriented. This kind of mindset (not buying unnecessary things, not playing for achievements/gamerscore, etc) is a much healthier one.
But perhaps it is one of those things that are easier to learn from personal experience than to really grasp by taking on someone else's word.