Gilded Targetmaster Skin in Halo 5
Today, I completed the Targetmaster commendation in Halo 5. That means I have now unlocked all 5 of the Magnum skins released back in September 2018 alongside the associated 5-level commendation for winning a total of 650 matches after the addition of both. Now I know you’re wondering why I’d post about something like that here given that this site is for achievements. Well, it’s a gaming site and the blog feature is pretty great, so why not? Plus, blog posts are not allowed on Halo Waypoint itself. For anyone interested, here’s a quick video:
. And here’s the short post I made on Waypoint as well: https://www.halowaypoint.com/en-us/forums/58b8518e005f432381...
. I make a couple other points there that are not included in this post.
I initially wanted to only go for the second one since that was quite appealing and didn’t require as many wins. Well if I’m honest, I didn’t really want to go for any of them because I’m not a fan of Halo 5’s PvP anymore. More on that in a bit. So, I dilly-dallied a bit and then decided to spend some time in December to get the second skin. Once that was done, I put the game away and was happy with what I’d accomplished. I moved on to playing other games again and coming back to Halo 5 from time to time. I eventually decided to work toward getting the remaining skins and spent a couple weeks at the end of January and beginning of February to get the remaining skins. To add some detail, skins 1 and 2 required a cumulative of 175 wins and the final one required a total of 650 wins.
So why can’t I let this game go? I thought about this while going for these skins and I think it’s because it’s the first time I’ve played a current mainline Halo game since Reach. Although, I didn’t start playing online until summer 2017 (got the game for the campaign a year before), so I was still a bit late to the party. There are so many flaws with it and I always understand those who say it’s the worst Halo game to ever release. And still, I come back to it. It’s a weird attachment. Not like an abusive relationship or anything though. Don’t make it weird. I dedicated a lot of time and effort into accomplishing some in-game goals and it was satisfying in a way. It’s still the game I’ve put the most amount of time into ever at between 1300 and 1500 hours.
I mentioned how the task was frustrating. The game has tons of frustrations and flaws, but this isn’t a review of the game so I won’t discuss those topics in detail. Anyway, it comes down to two things. First, the poorly planned and executed weapon updates that began in the fall of 2017 and ended in spring 2018 in an incomplete state. I won’t go into detail about that here since I’ve made multiple posts about it already and I’m pretty off topic as it is. Basically, it made the weapons not enjoyable anymore. Pair that with them removing and altering playlists and you end up with only a small number of fun playlists. I’m talking only two. Second, the infuriating way in which matchmaking pairs you with players who are quantitatively a burden on the team. They go -15 or worse (with well under 5 kills mind you) in Slayer and it would mathematically be better to not have had that teammate in the first place. Not an issue if the other side had the same number as well, but that wasn’t usually the case. This was by far the worst thing about this endeavor and I lost tons of matches (often consecutively) because of such players. I miss the 360 feature that let you avoid players because of lack of skill. Halo 5 doesn’t let you avoid players regardless of the reason. And before you protest, consider how such players take away from my online experience and waste my time. Both are important and I don’t think it’s right to have one or more players interfere with either. I’m trying to keep it civil and not use more… descriptive words. It’s like my other teammates and I were being penalized for playing well. You know what they say, “You win some and then sometimes you get a deadweight teammate.” To be clear though, I have no resentment for losing close matches when everyone is contributing and that includes players who go positive and negative. Those are the types of matches which I’ll criticize myself after for not having done well enough to get a win. However, those did not come up that often. The high-school-project-alpha-test menus didn’t help matters either.
I’m glad to finally be done this task. It ate up a lot of my achievement time so I’m happy to play other games again. This in itself was an achievement of sorts. I’m also stoked about never having to touch this game’s awful PvP (post 2017 updates) ever again. After my play sessions, I’d look back and think whether or not my disgust for the game’s PvP was justified. It absolutely was. This is legitimately the only Halo game whose PvP I’ll happily never go back to and that’s sad. I’ll still go back and play Firefight from time to time and maybe hit the max rank of 152 at some point, although that’s more of a passive goal. On a related and more positive note, I’m glad they’re moving back toward task-based rewards (even though it’s super late) like they did with the Achilles armor set and I hope to see this continue for Infinite. This post is in no way meant to be a review or anything like one as I’d have covered more topics if it was one. Last point before ending this, I mean all of this in a positive way, whether that is criticism or praise. In the end, I’m grateful to 343i for creating and releasing the skins as they were collectively a compelling reason to go back to Halo 5.
Posted by tuhin94
on 07 February 19 at 23:24
| Last edited on 08 February 19 at 05:36 | There are 2 comments
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