Crappy Game Week 2017 Primer
You can feel it. Just around the corner. Seen out of the corner of your eye, but when you turn to look, it's gone and you're not quite sure if it was even there. But you know deep down, it's out there, waiting to be found. Crappy Game Week 2017 is just a few short days away, and as soon as this blog goes live I'll be diving into the first game for this year, but more on that in a minute. First, let's do a quick recap of how this event came to be, and what is on the menu for this year.
To really grasp how this event came to be, we have to go back to about this time in May 2015, almost two years ago. I was cleaning out some drawers and come across some games I had purchased likely around a month prior, but never played. After doing some research into said games and realizing what I had on my hands, I resolved to finish three of said games within one week. This was not planned and likely not happened had I found these games at any other time. However just the right set of circumstances lined up and Crappy Game Week was born.
Admittedly, the games I chose for the first year weren't really bad per se, rather short completion times that I knew could all be completed in a single week. If you read my reviews from the time, you will find that only one of the games really counted as bad, the other two happened to be quick completions and legitimately interesting games if a little dull at times because of either unintuitive gameplay or boring collectibles. After this, I deemed CGW a success and resolved to do the same thing the next year with truly bad games.
The CGW 2015 lineup consisted of The Testament of Sherlock Holmes, Dark, and Murdered: Soul Suspect for the Xbox 360.
Last year was something exceptional, if only for the games I played. Two movie-based titles and one of the most bland, offensive shooters I've ever played. It got to the point that I showed the game to my girlfriend petranat, and one of the opening lines of narration has become something of an in-joke between us. Sometimes you have to find your own enjoyment in games when none is provided, and that's exactly what we did. CGW 2016's games were genuinely awful, and some I wouldn't really recommend even for the achievements.
Last year's games were Bee Movie Game, Wanted: Weapons of Fate, and ShellShock 2: Blood Trails.
This year I think will fall somewhere in the middle. At the outset, the games don't seem to be so deplorable that I can't recommend them to anyone looking for a relatively-quick Gamerscore fix, nor will I be running to the rooftops to extol the virtue of a game that pleasantly surprised me by being competent and overall decent. We'll have to let the next week of gameplay decide that, and I'm not holding any assumptions going in. I want this to be as neutral of a starting point as possible, given the event itself.
This year we're starting off with the same place that CGW 2016 started, with a game based off a movie. A game based off a disappointing movie based off a fun board game. At least it's not something based off a bad movie in turn based off a decent YA fiction novel. This year it's none other than Battleship. A movie most of you either forgot existed or have been blocking it from your mind ever since you paid $12 to see this film back in 2012 that does seem to have at least recouped its production cost at the box office.
The main reason I'm not holding out much hope for this game is the genre shift between platforms. Being released in 2012, this game was available in some capacity on every game console at the time. On every non-Nintendo console, the game was a first-person shooter, because that's the first thing that comes to mind with a board game like Battleship and its associated film. On Nintendo platforms, the game was instead a turn-based strategy title, which is much closer to the original board game then the Xbox 360 will likely turn out to be.
According to TA, the game is an 8-10 hour completion, with a walkthrough to help guide the way. This should make the game a lot to handle, knowing someone else has already paved the way for a quick and painless completion. Considering I have two other awful games to tackle this upcoming week as well, I'll need all the help I can get for this one. At least the site rating is 2.6/5, so it's at lest got a >50% rating going for it. The next day or two will determine if said game is worth the rating or if it was inflated by Battleship diehard fans.
Coming up on Monday: Crappy Game Week 2017 begins!