Need for Speed: The Run Reviews

126,819 (71,395)
TA Score for this game: 546
Posted on 24 November 11 at 22:32, Edited on 26 September 13 at 20:10
This review has 29 positive votes and 19 negative votes. Please log in to vote.
This review was originally posted on my website,

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I've always wanted to cross America from coast to coast by car, and with Need for Speed: The Run I can get a taste of it. I won’t be driving as fast when I actually take the drive in real life though.

So who's racing?
This games protagonist is going by the name Jack Rourke and as the intro unfolds, you’ll discover that he made a mistake by borrowing money from some shady mobsters – and he can’t pay them back. Jack wakes up inside a car, and realises that he’s tied up to the steering wheel of a Porche 911 Carrera S – and the cars he’s in is about to be crushed. With a little help from you, he escapes the crushing machine and jumps into another car. Now it’s up to you to get away from the mobsters, and they don’t go easy on you.

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Jack meets up with his friend Sam Harper (played and voiced by Christina Hendricks) who tells him about an upcoming race. She’ll sponsor his entering and offers“only” a 10% share for him – after he protests she unveils that the pot is 25 million dollars and tells him to do the math. 2 and a half million aren’t too shabby, and Jack approves of the deal. The race begins in San Francisco, where you have to break loose from both the police and the mob and after quite a few close calls, you’ll enter the open streets and starts to drive towards Las Vegas. Now you just need to get to New York before everyone else in the race and the competition is fierce. The big question is; Who planned the race in the first place? Will it be an ugly ending unveiling that it was a setup by the mob that wants to end Jacks life or just some adventurous bored billionaire like in Rat Race?

Heavy cars
It takes some time to get used to how heavy the cars feels and how you can control it in tight corners, but I actually love how it slows down time and make it easier to control the car rubbing paint with the competition while drifting through the corner.

Many fences are made for crashing through, and the game promptly uses a reset and puts you back to last checkpoint if you get too far of off the road. While it’s great you can swerve off the road and dodge the oncoming traffic, it makes the game automatically harder as you can’t rub your paint off on the fence, hoping it’ll hold you onto the street. What annoys me the most is that the reset is too sensitive – I can’t even count the times where the game had reset me back to last checkpoint, even it didn’t had to because I was on my way back into the street.

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The Need for Speed veteran developer Black Box are back in the game with the subtitle The Run, and they did really good. It’s time to go up in gear and race for your life, which the E3 trailer used as title – and it actually feels like you really are cheating the death. I know that it’s scripted, but non the less, they make it happen and it really made me sit on the edge of my seat, and on more occasions I rejoiced because I survived.

So how does this differ from other games in the series?
I’m not sure what to think of the quicktime events they included – while they are challenging and well made they aren’t really useable for anything. I know it’s to include something new in a racing game, but the game would have been fine without it.

Besides the story, the game includes a wide range of challenges, whereof you can win medals by completing them within a given limit. These challenges are also making use of the Autolog, keeping track of how well you are doing compared to your friends. It seems only races are available, though there could be other goals to complete other than beating the AI and friends times to get the medals at the finish line.

Set up online playgroups with your friends
I like how they set up the multiplayer, as you either join or create a playgroup, whereof this group of people is competing for getting most points over a couple of races, called playlists. When creating a playgroup, you can either make it open for everyone and wait for random players to join in, or you can invite your friends to play, and this is brilliance; once you are through the matchmaking with your friends, you don’t have to find each other in between races.

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It’s been a long time since i last played a racing game i truly couldn’t lay down again – it’s up there beside Blur and Burnout 3 Takedown – in fact this game is a combination of those two. A little more real than the Burnout with less takedowns and avoiding crashes, and Blur without weapons. The game suffers a bit from long loading times that messes a little with the feel of the pace of the game.

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177,483 (102,812)
TA Score for this game: 2,366
Posted on 28 April 12 at 23:09, Edited on 21 September 14 at 12:01
This review has 12 positive votes and 3 negative votes. Please log in to vote.
Need For Speed:The Run-

EA's latest installment of the NFS Franchise.

You're Jack Rourke, a street racer, who gets into a tad bit of trouble with the local 'mob'. The only way he can get out of this 'trouble' is by racing and trying to win 'The Run'. That's basically it. You travel from the glorious west coast of California, and find yourself in New York. I'm not going to spoil anymore. I've had the game since Christmas, and to be honest, i haven't really paid to much attention to playing it. The story was very short, i managed to finish it completely in just 2 hours. The story lacks a lot of vital ingredients, depth being one of them. Most Wanted was the first game i played on the Xbox 360 of the need for speed franchise. It was everything i wanted. It had story, gameplay, fun, but when it comes down to NFS:The Run those are the main things it lacks. The challenge series, i would say, is the heart of the game. It will take you about twice as long as the story took, depending on your skill level, to complete it. It is very fun, i myself enjoyed the challenge series very much. One thing that annoyed me, and frustrated me, is that if you are driving, and you happen to go a few feet of the track, that's it, you might as well restart,especially if you're online.
With the games boring 2 hour story, and its lack of a, well, story, NFS:The Run gets an overall of 3/5 for it's lack of gameplay.

The graphics seem rushed, nothing is perfect on this. In some areas it is clear there are unfinished parts. Sometimes during loading screens or just before you join an online match, per say, you will be able to see the whole underworld, literally. If you want a good racing game, with good graphics, then try out Driver San Francisco, or the latest installment of Forza, Forza Horizon. At the end of the day, the graphics are lacklustre, but acceptable. The game is still playable, and there are no major flaws, it's just how 'rushed' it feels. I am sure i'm not the only one who thinks that!
EA have done an okay job at presenting The Run and that's why it gets a mediocre 3/5 for it's visuals.

Although the playability was let down a lot by the main story, the challenges that have been added in The Run make up for EA's mistakes. The challenge series is the real heart of the game, and multiplayer is full of cheating idiots.
The story may be short, but the challenge series adds many more hours of fun into the game, and that's why i have rated the playability a 4/5.

Overall, Need For Speed:The Run is a mediocre racing game, it's a nice idea of racing from the West Coast to the East Coast, only if EA could have expanded that into something a little more.
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