The Dishwasher: Vampire Smile Announced

By zigs00, 8 years ago
Ska Studios, the developer behind both The Dishwasher: Dead Samurai and Indie Game I MAED A GAM3 W1TH Z0MB1ES 1NIT!!!1, today announced a sequel to the first XBLA title: The Dishwasher: Vampire Smile. The game will hit the Marketplace on it's pretty precise release date set of "when it's done."

Ska Studios today proudly unveiled their latest project, The Dishwasher: Vampire Smile, and confirmed that it will release “when it’s done” exclusively on Xbox LIVE Arcade, the premier destination for downloadable games. Additionally, it was announced that The Dishwasher fans will be able to experience Vampire Smile at the Ska Studios booth during the PAX East expo that is taking place March 26-28 in Boston.

The followup to 2009’s The Dishwasher: Dead Samurai, The Dishwasher: Vampire Smile is a combo-fueled, fast-paced, stylistic 2D action platformer that features the series’ staple gritty, graphic novel-inspired art style, built on a brand new engine that allows for an even more visually gruesome experience. Gamers will wield new weapons like the Violence Hammer, whose business end consists of a section of girder wrapped in barbed wire and random hardware, and the Painkiller, a six foot long syringe. The Dishwasher: Vampire Smile comes with two solo character campaigns as well as a co-op campaign, 50 quick arcade challenges and an endless Dish Challenge.

“Put simply, we are taking The Dishwasher to a bigger, better and more badass level,” said Ska Studios founder James Silva. “Fluid animation, insane combos, disturbing weapons and creeping mental illness are set to collide in a very bad way when this game launches.”
The announcement of the game is also accompanied by the launch of the game's website and a trailer, both visible via the external link below.

You've gotta love the honesty in that release date! I'd much rather just know that a game will be out "when it's ready" rather than have a developer rush the finished product to get the game out in time for it's scheduled date. Or removing content due to time constraints only to then release it as DLC that we have to fork out more cash for.