Indie Games Spotlight for October 21st, 2012

By mancide, 6 years ago
Discover yourself in the enigmatic world of Entropy.

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Awakened from a deep sleep, you discover yourself in the enigmatic world of Entropy. Master over 25 challenging levels in a detailed 3D environment and exploit interactions between lava, acid, electricity and many other physical phenomenons to proceed. You can even bend gravity to your will or move back in time as needed - just in the event something goes wrong.

RELEASE DATE: 9/16/2012
DEVELOPER: autotivity-games
GENRE: Platformer

Offline players 1
Dolby Digital
The obvious first comparison game that jumps to your mind when playing Entropy is the obvious homage to the Portal series of games. However, it's not an exact clone in that respect. The most glaring similarity is simply the 3D platforming puzzler that Entropy does so well.

We had a chance to sit down with Alexander Gessler from autolivity-games to discuss the development of Entropy.

How long have you been developing games?

This is our first released game. Members of our group have been involved with a variety of other projects though, some of which have been games.

What are some games that you would point to that are your greatest sources of inspiration? On the converse, which games have you learned mechanics that you have chosen not implement into your games?

Portal has been a great inspiration, this cannot be denied. From Portal we took the concept of separate levels (i.e. test chambers) in a nonetheless connected world. There are important concepts in Portal which we abandoned, though. Most importantly, our game mechanics are destructive and it is possible to end up in situations in which levels can no longer be solved. We designed our time 'rewind' feature to accommodate for this. You can screw up, but you can go back by pressing a single button.

How much time do you typically spend on developing a title?

Entropy has been in development for about a year, 6 months of which were almost full-time work. We estimate the total workload to have amounted to about 1.5 person years.

What drove you to participate in the Indie Games Uprising promotion?

XBLIG games can typically not expect to get much press coverage upfront. We quickly realized the promotion would give us an excellent starting position. We would have been fools not to participate, considering that we are a no-name studio with nothing than our upcoming game to show off.

What is the greatest asset to the Xbox Live Indie Games community? What is the biggest detractor?

I truly think it is amazing how many volunteers dedicate their time to keep the XBLIG community alive. There are so many small and medium-sized indie magazines and review pages, all of which do a great job at promoting this platform and spreading some Indie love.

The biggest detractor is the vast amount of Minecraft clones making lots of money for being so bold as to do a 1-by-1 copy of a successful game. I don't want to criticize the developers, in fact, their market analysis has been great and it is also non-trivial to do a good Minecraft clone. Nevertheless, having a top 10 list consist entirely of avatar games and minecraft-alikes doesn't shed a very good light at the diversity of the platform as whole.

You can add Entropy to your Indie Games collection for 80 MSP.

If you have an Xbox Live Indie Game that you feel should be featured in an edition of the Indie Games Spotlight, please PM your suggestions to mancide.
Written by mancide
When not enjoying video games, our fearless newshound enjoys an nice pint of fermented barley and hops in a variety of styles. India Pale Ales, Stouts, Porters, Witbiers, Saisons, Gose, Lambics, Barleywine, you name it. If it has water, malted barley, hops and yeast in it, I'll consume it. I also enjoy all things technological, Doctor Who, wrasslin, traveling, and spending time with my family.