The "Deathmatch Made In Heaven
" DLC for Max Payne 3
was originally due in October 2012. Three months later, the content finally arrives on the Marketplace. The pack contains four new multiplayer modes, five new weapons, items, bursts and seven achievements worth a total of 290G. While we don't have too many details on the new items and bursts, we can give plenty of information on the game modes and weapons.
Dead Man Walking is the eagerly awaited co-op multiplayer mode where two players take on the roles of Max and Passos as they face endless waves of enemies in a bid to survive and gain a big score. The enemies are gradually armed with better weapons, are more accurate with projectiles, have tougher armour and use smarter tactics as time goes on. Every three waves, players will encounter a Boss Wave. Modifiers are awarded for using "superb Payne style combat and tactics"; things like the use of Bullet Time and Shootdodge, performing headshots and taking no damage will earn bonuses. As each wave is defeated, players will be rewarded with Adrenaline that can be used for Bullet Time Bursts. Players also accumulate Grit as they defeat enemies. Starting with just a PT92 handgun, 60 rounds of ammunition and three pain killers, Grit is used to unlock more weapons, attachments, new areas of the map and pain killers. All upgrades are colour coded to signify the amount of Grit that is needed so plan wisely.
Who remembers Saci, Captain Baseball Bat Boy’s nemesis? Well, in Run & Stun mode, one player takes on the role of Saci and is pitted against all of the other players in the lobby. A Stun Gun, Flash bangs and a potent melee strike is all Saci needs to kill his enemies, and each kill converts his victim to his cause. Once a player is added to the cause they get to wear a Saci mask and they must help to stun and melee the remaining players over to the evil side. The round ends when either the timer runs out or one player remains unturned.
The Marked Man mode is a twist on the traditional Team Deathmatch. Players earn five points for each successful Vendetta that they complete, or for each Vendetta that they survive. An ordinary kill only bags players a single point. This time though, players can place Vendettas after an opponent has killed them only once.
The Time Attack mode is every man for himself. Players are rewarded for Kill Streaks and multiple kills in short periods of time. One point is awarded for the first kill but then the kill timer appears. This timer represents the amount of points that the next kill is worth. Be quick as it will count down to zero.
One of the five new weapons was mentioned above. The Stun Gun incapacitates enemies by temporarily cutting off muscle movement and has a short to medium range. Use it against players with above-average health, such as Takedown targets in Gang Wars.
The Cattle Prod has a similar effect to the Stun Gun, but can only be used in close quarters. With the advantage of being able to disable several enemies at once when they are bunched together, this is great for taking out a "bunch of camping b******s waiting around the corner for you".
With Pepper Spray in one hand and a pistol in the other, enemies will be temporarily blinded before being dispatched. The spray has the same effect as the strongest level of the Hangover burst.
The new Nightstick is not only a great melee weapon, it gives the defeated enemy a spawn disadvantage: poor vision, low health and low stamina. The fifth new weapon is the Bouncing Betty. Leave in a strategic place to get a kill while you're otherwise occupied.
The "Deathmatch Made In Heaven Pack" costs 800 MSP and can be downloaded from here
. Rockstar Pass holders can download the content in-game for no extra cost. Those who do not want to purchase the DLC at this moment will instead have to download the FREE Multiplayer Compatibility Pack
Thanks to the members of the community who sent in the DLC details.