weekly newsletter they have announced an overhaul of the multiplayer system. Bungie.net
describes rank in Halo: Reach
as "a global, cross-gameplay-mode-encompassing representation of the time you've spent in the game." It says "rank as you knew it in Halo 3
, is dead." It goes onto explain that the player's rank will increase over time as they earn credits. So overall your rank will indicate how much time you have spent playing Halo: Reach
say credits can be achieved by:
* Finishing games and Winning Games in Matchmaking
* Commendations - Commendations are persistent, aggregating awards that will advance through gameplay
*Challenges and achievements
Challenges will be issued daily and weekly to give players an incentive to keep coming back. They may include things like "Kill X players in Matchmaking" or "Maybe we'll ask you to play a Mission like few have dared..."
As your rank and credits increase, you can spend your credits on new armour to allow more customisation then ever before. It says though that "The stuff you earn with Credits is purely cosmetic", meaning the flashy new helmet you just bought, will be no better then any of the other helmets, it might just look cooler!Bungie
says the reason it has changed its multiplayer ranking system is because the "vast majority" of Halo 3
players never climbed to the upper ranks.
Take a look at Bungie's
newsletter, where they answer many of the questions you will probably have: http://www.bungie.net/News/content.aspx?type=topnews&lin...Halo: Reach
will be released this autumn on Xbox 360