Sherlock Holmes Returns for More Crimes

By Rebecca Smith, 5 years ago
For those of you keeping track, Sherlock Holmes entered his sixth adventure with The Testament of Sherlock Holmes. His descent into madness garnered critical success for developer Frogwares despite the game's technical issues. Now the detective will be heading into the unknown for his seventh adventure as he faces not one, but eight different cases in his next title, Sherlock Holmes: Crimes & Punishments.

3/2/13 C&P Logo

Holmes' investigations will see players trying to solve murders, mysterious disappearances, unfathomable thefts and more. The cases offer more freedom as important moral choices will need to be made -- if players do not feel like enforcing the law by the book then they do not have to do so. Each decision will influence the game by having realistic and occasionally unexpected consequences. Holmes' reputation will be affected by the player's actions and consequences.

The previous Sherlock Holmes games were made using Frogwares' own graphics engine. After the aforementioned technical issues of The Testament of Sherlock Holmes, the developer has made the decision to abandon their engine and use Epic's Unreal Engine 3 instead. This will allow for more realistic environments and better lighting and shadows. For the more technically minded, the game will benefit from "many technologies like a powerful animation engine for smooth movement and animation transitions, real-time shaders and a particle system, and advanced post-processing effects."

Alongside the new game engine, Sherlock Holmes will also be blessed with a new look. The 60's Sherlock Holmes films that previously inspired the studio have been left behind. Now he will get a more modern look that can be seen in the first screenshot below.

3/2/13 C&P Screen 1

3/2/13 C&P Screen 2

3/2/13 C&P Screen 3

3/2/13 C&P Screen 4

Sherlock Holmes: Crimes & Punishments is due to be released this year.
Rebecca Smith
Written by Rebecca Smith
Rebecca is the Newshound Manager at TrueGaming Network. She has been contributing articles since 2010, especially those that involve intimidatingly long lists. When not writing news, she works in an independent game shop so that she can spend all day talking about games too. She'll occasionally go outside.