It's probably pretty safe to say that Capcom's DmC: Devil May Cry
has gone a long way in restoring the faith that people once had in the franchise. Capcom is looking to continue to foster this good will by releasing an update to the game that fixes several issues, all of which are listed below:
-Poison AI issue addressed (she no longer enters non-interactive state)
-Lessened damage and style boost from Demon Evade
-Arbiter "Drop" now causes damage and style gain even if jump-canceled
-Non-damaging moves no longer provide style points
-Damage done by weakest enemies increased
-Damage done by all enemies increased on Nephilim and Son of Sparda modes
-Adjusted attack (parry) windows for Rage spin move.
-SS and SSS will now decay back down to S if you stop gaining style
-No more eternal angel glide (where Dante flies around)
In addition to these fixes, the "Bloody Palace" mode will also be coming to the game via the update. For those unfamiliar, this mode has been available in Devil May Cry
titles since its second installment. Your goal is to survive "more than 100 levels of demon-crushing, boss-rushing action”.
Both the fixes and "Bloody Palace" mode will be available next week on February 20th. As this is a patch to DmC: Devil May Cry
, all you will have to do to receive the updates and new game mode is turn on the game after the patch goes live and download it once you are prompted to do so.