Bungie Reveals Art and Details for Destiny

By Jonathan Barnes, 5 years ago
With the press embargo lifted, yesterday the world was formally introduced to Activision and Bungie’s new game, Destiny. While the ViDoc may have been short on gameplay, it was long on introductory details: a world under siege, a mysterious protector, and gamers taking up arms against a sea of invaders. Today, we have more information and some luscious artwork to show off for the game/franchise that is ten years in the making.

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Master Chief (now living happily with 343i) isn’t around for Bungie’s latest space opera, instead gamers will be controlling a Guardian of the last city on Earth. This last city is being shielded by an entity known as “The Traveler”.

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“The Traveler” is the floating sphere above this last city on earth, the only thing that was able to protect it as civilization fell from its golden age. As a Guardian, Bungie has said that you’ll be wielding some portion of The Traveler’s incredible power as you fight back the hordes that are pressing down on the city.

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In addition to protecting the city, Guardians will be venturing out to the other planets of our solar system from the red dunes of Mars to the lush jungles of Venus.

Bungie has also teased that there will be at least three classes to Destiny: Titan, Warlock and Hunter, each one with different powers and abilities.

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The biggest kick to Destiny is that Bungie is saying that this “bold new universe” will feature a combination of competitive and cooperative multiplayer where public and community activities will be “seamlessly woven into an expansive, persistent, online world.” It is important to note, however, that they have never mentioned the word “MMO” or spoken of subscription fees.

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While the “MMO” term has not been thrown around (and one can surmise that this is intentional), Bungie has promised that gamers will become more powerful as they progress in the game and gain rare and exotic weapons, gear, and powers. In addition to gear, guns, and powers, appearances will be customizable, giving gamers the ability to craft the look of their own Guardian. In addition, The City is being described as the hub for Destiny where a third-person perspective will be utilized and players will be able to “refuel, repair, and rearm before going out on your next adventure.”

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The biggest take away from this initial press blitz is that Bungie and Activision are hammering home the “Connected Universe”. The world of Destiny never stops, and will grow and change with the players. The story and universe will expand as time moves forward, activities will be added, experiences may change, and rewards can be added. This “always on” world is truly being marketed as something that will grow and evolve.

Eric Hirshberg, CEO of Activision Publishing, goes into some initial details about this “always on” world.

Destiny is a world that evolves. It is a world with wide boundaries that allows you to roam and explore. It is a world where, even in story mode, you could encounter other players on their own adventures. And of course, it is a world that brings all of this together with the visceral, heart pounding immediacy of an expertly crafted first-person action title. We are very excited to bring this ambitious, innovative and creative game to players around the world.
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Destiny will be released for the Xbox 360, but no timeframe has been announced and Activision has not figured the game into any of their 2013 projections.
Jonathan Barnes
Written by Jonathan Barnes
Jonathan has been a news/views contributor since 2010. When he's not writing reviews, features, and opinion pieces, he spends his days working as an informal science educator and his nights as an international man of mystery.