The fact that Sega and Gearbox's Aliens: Colonial Marines
has had a bit of a tough start is well noted by now. While some who played it said the game was enjoyable enough, it suffered from many large issues that likely kept many gamers away.
Since the game's launch, Gearbox has been actively working to patch many of these problems, having already released not one
, but two
patches addressing various issues.
Today, the developer has revealed the details of the game's third patch:
Added additional safeguards to better protect save data.
Resolved an issue where a player's level could sometimes appear incorrect when backing out of a party.
Addressed several scenarios under which players could spawn without a weapon.
Changes to better prevent audio from sometimes cutting out during end of mission cinematics.
Fixed issue where Xeno death animation was not properly calculating momentum of the killing blow.
Smart Gun animation now properly tracks targets.
Addressed some instances where Xenos would display erratic animations.
Increased light radius for player's shoulder lamp.
Adjusted aim assist to better reflect player input.
Miscellaneous bug fixes.
Tweaked enemy and friendly AI to be more aggressive and responsive.
Modified campaign difficulty to account for improved AI responsiveness.
Improved enemy collision detection regarding doors and Power Loader.
Players will no longer bleed out immediately when downed in a Power Loader.
Increased duration of Lurker Pounce Challenge “Cat-Like Reflexes” from 10 to 20 seconds.
Fixed issue where certain multiplayer challenges would not unlock properly for all characters.
Crusher pick-ups now correctly appear as highlighted for clients.
As with all game patches, you will be prompted to download the third update for Aliens: Colonial Marines
the next time you boot up the game while connected to Xbox LIVE.