Today at the GDC 2013, Hideo Kojima blew wide open the 'best' kept secret in gaming history by revealing that what was known as The Phantom Pain is... hold onto your seats folks... Metal Gear Solid V: The Phantom Pain. Take a moment to come back down and let the explosion that just ensued in your cranium reset.
During the hour or so long panel, Kojima announced that they are opening a new Kojima Productions Studio in Los Angeles. This is big news considering the new Metal Gear Solid will be utilising the extraordinary FOX Engine, and it will be developed abroad and in the West. Kojima also noted that the game formerly known as Metal Gear Solid: Ground Zeroes is actually the prologue part to Metal Gear Solid: The Phantom Pain.
The main focus of the FOX Engine is the use of "real" camera effects, such as motion-blur, focal length, and auto-correct lighting. They showed an excellent example of the effects, by taking the Metal Gear Solid: Ground Zeroes trailer and applying the new FOX Engine parameters for lighting that changed the entire trailer to daytime.
Metal Gear Solid: The Phantom Pain will be developed entirely using the new engine. Kojima's production team also stated that the engine will run on a four G-Buffer set using the Blinn Phong lighting and reflection model, which translates to a sleek, sexy, powerful and visually astonishing presentation.
Here is the official trailer that Kojima revealed at GDC 2013:
Now that the cat is out of the bag, what are your thoughts on MGS V: The Phantom Pain and the new FOX Engine?
Metal Gear Solid V: The Phantom Pain does not have a specified release date as of yet, but we will keep you well informed should any more secrets arise.
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