Sherlock Holmes Uncovers an Unreal Engine Demo

By Mark Delaney, 4 years ago
"My dear Watson, what would one conclude from the video below?"

"Well the lighting seems much improved, the textures are certainly richer and the areas are unquestionably more expansive."

"But how, Watson? Think of how this could be!"

"I can't fathom the 'how', I'm afraid."

"It should be obvious, Sherlock Holmes: Crimes & Punishments has decided to utilize the Unreal Engine 3 thus abandoning Frogwares' proprietary engine."

"How can you be so sure, Holmes?"

"Must you see for yourself again, my dear Watson? Take a look."



Crimes and Punishments reveals itself in stores sometime this year.
Mark Delaney
Written by Mark Delaney
Mark is a Boston native now living in Portland, Oregon. He's the Editorial Manager on TA, loves story-first games, and is one of three voices on the TA Playlist podcast. Outside of games he likes biking, sci-fi, the NFL, and spending time with his fiancé and son. He almost never writes in the third person.