Doodle Jump for Kinect
takes the adorable and addicting vertical-platforming gameplay from the original mobile title, and brings it home to consoles for the first time. Players can expect new content and an entirely new unique control scheme made possible through the use of Kinect integration.
We’ve brought the Doodler onto new platforms before, but never like this,” noted Igor Pusenjak, co-founder of Lima Sky. “The unparalleled freedom afforded by Kinect for Xbox 360 allows us to explore new gameplay experiences we never even imagined were possible when we first developed the original Doodle Jump.Doodle Jump for Kinect
is being developed by Smoking Gun Interactive in collaboration with the original developers Lima Sky. Players will take on the simple, accessible, tried-and-true action of the original by allowing players to control the action by moving their bodies left and right, blast nose balls with gestures, fly with a flap of their arms, and more. Players can expect exclusive content on the Xbox 360 version of the game, including three brand-new worlds, treacherous boss battles, a challenging achievement list, engaging power-ups and intuitive gesture controls.Doodle Jump for Kinect
will arrive in Summer 2013. It is expected to be priced at 400 MSP.