For all shooter fans out there, Titanfall probably caused quite a stir when it was revealed at E3. Since then, the game's lead artist, Joel Emslie, has been interviewed on what we can expect from the game. Here we have part 2 of that particular interview, where Emslie discusses the biggest challenges the team have faced when creating Titanfall. He also describes the game's world as a "singleplayer, alive, AI driven environment game-space." I'm sure you're wondering what the means, so take a look below to get a bit more insight.
You'll be able to release the titans when Titanfall comes to Xbox 360 and Xbox One sometime in the spring of 2014.
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