Titanfall Interview Part 2

By Marc Hollinshead, 3 years ago
For all shooter fans out there, Titanfall probably caused quite a stir when it was revealed at E3. Since then, the game's lead artist, Joel Emslie, has been interviewed on what we can expect from the game. Here we have part 2 of that particular interview, where Emslie discusses the biggest challenges the team have faced when creating Titanfall. He also describes the game's world as a "singleplayer, alive, AI driven environment game-space." I'm sure you're wondering what the means, so take a look below to get a bit more insight.



You'll be able to release the titans when Titanfall comes to Xbox 360 and Xbox One sometime in the spring of 2014.
Marc Hollinshead
Written by Marc Hollinshead
To summarize Marc in two words, it would be "Christian Gamer." You will usually find him getting stuck into story heavy action-adventure games, RPG's and the odd quirky title when he isn't raving about Dark Souls and Mass Effect. Outside the world of gaming, Marc attends and helps out in his church on a regular basis and has a not-so thrilling job in a supermarket.