I'm sure no one is surprised, but nonetheless it's awesome to hear that Bungie have confirmed Halo: Reach
will have a Firefight mode, revamped and improved since it's debut in Halo 3: ODST
The most noticeable addition is that Reach's
Firefight mode will add matchmaking. Which may not sound like much, but it means that you don't have to round up a group of friends to fight wave after wave of Covenants in the awesomely fun co-op mode, but rather can search for others players to join whenever you want.
While that is the most prominent addition, it's far from the only one, with the customisation for Firefight already announced as being incredibly deep. Players will now be able to create their own "skulls" (or match conditions) for greater variation and challenge. For example, you can set it so the enemies are impervious to headshots, or so all the Spartans will have lower health; add weapon loadouts; set traits for the waves, such as which types of enemies you'll face or how aggressively they act, and so on. You'll also be able to save your ideal settings and share them online.
There will also be new specific Firefight modes available, such as the rocket launcher-only Rocketfight mode. Bungie have also confirmed that after trying out Generator Defense in the beta that it will be in the retail game when it's released.
Finally, it's been announced that Reach
will include a new class: the Medic, which will have a Dropshield ability (a precursor to Halo 3
's Bubble Shield).
Check the external link below for the E3 Trailer for the game to get yourself pumped before Halo: Reach's
worldwide release on September 14th!