Serellan Studio's newest title Takedown: Red Sabre
has been dubbed
as a "thinking person's shooter" with dynamic maps and game modes. In the latest video released by one of the game's developers, Christian Allen, he takes us through exactly what makes the Killhouse Bases map so accessible and strategic.
Along with the fly-through, Christian talks to us about the in-game level editor, and how players will soon be able to get their hands on the Killhouse Bases codes and create their own maps and game modes in the Killhouse Modular Pack. Depending on how well the community gathers around this, the editing feature could really come into its own, providing gamers with plenty of excuses to keep coming back to this game.
Takedown: Red Sabre
is still in need of a solid release date, as of yet it still wavers around late this year for XBLA. We will be sure to let you know as soon as a date emerges.