Team Dakota has released a new dev stream for Project Spark
and this time focus in on terrain modification. The hour long video is the latest in-game demo in a series of many that have already touched on water effects
, and Kinect integration
among other things. Dakota's Community Manager Mike Lescault is joined by Creative Director Henry Sterchi, Systems Designer Claude Jerome, and Art Lead Andy Zibits as they present a better look at the different abilities to terrain modification that will be available in Project Spark
The demo shows off simpler tasks such as painting terrain onto surfaces, bringing it to life, all the way into more complex tasks using what Claude called Logic Cubes. For instance, using Logic Cubes, Claude was able to create a scenario in which every time he jumped onto the ground a part of the terrain would disappear which would eventually cause him to fall. He further expanded it by setting it so that every time he hit the ground the terrain would paint in grass and foliage. Just for the fun of it, he also added an enemy that would throw sticks of dynamite to further destroy the terrain and make it more difficult on him. In a matter of minutes he created three different scenarios that could be encountered in a fully fleshed out game.
All of this demonstrates just a sample of what will be available to do in Project Spark
which you can view here:
does not yet have an official release date. The beta for Windows 8 users is still on track to take place at the end of the month, and the beta for Xbox One is scheduled to take place in January 2014. You can sign up for the beta here