Forza 5 Update Inbound

By Jonathan Barnes,
The team at Turn 10 took to the Xbox blog to relay some new information on an update that will be hitting Forza Motorsport 5 "soon". Let's dive into the details, additions, and adjustments.

First and foremost, two new wrinkles will be added to Forza 5: Drag Racing and multiplayer "Tag".

Unfortunately, drag racing in Forza has nothing to do with RuPaul. Instead it will be "the ultimate test of car tuning, reflexes, and pure power". In this mode, you'll be able to take your favorite drag-tuned cars to the Airfield track and test their mettle on quarter-mile, half-mile, and full-mile drag strips. Drag racing will be available in both Free Play and Multiplayer game modes. Gamer will be able to race one-on-one (with support for 16-player lobbies) or kick things up a notch with eight-player drag races where all of the cars are on the same quarter-mile, half-mile, or full-mile strips. When the update launches, Turn 10 will have two drag racing hoppers available online: Ultimate Drag (for tuned cars of any class) and Ultimate Drag RWD (rear-wheel drive only, any class is eligible).

Update 1

Tag Mode, however, is a bit different. Tag is a distinctly multiplayer mode and features three different variants:

"Keep the It": One player begins the match as “It.” The goal is for the “It” player to keep “It” status for as long as possible. “It” status transfers each time someone makes contact with the “It” player. Once the match timer has completed, the player with the most “It” time wins.

"Tag Virus": One player begins the match as “It.” Each time an “It” player makes contact with another car, the “It” status spreads like a virus. The last uninfected player standing wins the match.

"Pass the It": Similar to “Keep the It”, one player begins a “Pass the It” match with “It” status. “It” status transfers each time someone makes contact with the “It.” At the end of the match, the player with the least amount of “It” time wins.
There will be there multiplayer hoppers available for "Tag" when the update goes live: S-Class "Virus", A-Class "Keep the It", and A-Class "Pass the It".

Update 2

Back in late November Turn 10 addressed some of the Economy Issues that gamers took issue with in Forza 5. This next update will implement the following changes. For the sake of accuracy, here is the news directly from the horsepower's mouth.

This content update includes the first wave of adjustments to the Forza 5 economy, which we initially announced in early December. These adjustments are based on player behavior within the game, as well as feedback received from the Forza Motorsport 5 community. First of all, we are dramatically increasing the rate at which credits are being earned in the game. For example, driver level payouts have more than doubled (from just over 15,000 credits to 35,000 credits). Players using average difficulty settings will also see approximately a 60 percent increase in credits earned per hour of play -- a number that can dramatically increase by upping the Drivatar difficulty and assist settings used during races. Wherever your skill level lies, however, you’ll be earning more credits per hour in Forza Motorsport 5 to spend on the cars that matter most to you.

In addition to increasing the payout, we have also reduced the price of the best cars in the game. In fact, the cumulative price of all on-disc cars in the game has decreased by 45 percent. To use a specific example, the Ferrari 250 GTO, one of the most expensive cars in Forza Motorsport 5, will cost 2 million credits after the content update, down from 6 million credits when the game launched. By comparison, that same car cost 10 million credits in Forza Motorsport 4.

By increasing the amount of credits available to players and lowering the prices of cars, it’s never been easier to earn the best cars in the game; in fact, thanks to these economy updates, Forza 5 will be able to earn their dream cars in approximately one-fifth the amount of time it took to earn those same cars in Forza 4. Naturally the most exclusive cars in the game will still take some strategy (and some saving) to acquire, but these changes mean that even the fastest cars in the game are now within every Forza 5 player’s reach.
Turn 10 has also been quick to point out the perks in the Forza Rewards program, stating that the program has gifted more than 500 billion in-game credits to Forza 5 players. In addition, they are "dramatically [increasing]" the number of credits being paid out in December saying that, "a Tier 1 player, for example, earned 1 million credits while a Tier 6 player earned 6 million credits".

Update 3

Finally, the update will improve the playing experience for those who use force feedback wheels. With this update, players will be able to change the max degree of rotation (up to 270 degrees) within the game while also increasing the maximum amount of available force feedback for the wheels.

The Title Update for Forza Motorsport 5 should be hitting soon.

We've got the full list of Forza Motorsport 5 achievements - check the list for guides to unlocking them.
Jonathan Barnes
Written by Jonathan Barnes
Jonathan has been a news/views contributor since 2010. When he's not writing reviews, features, and opinion pieces, he spends his days working as an informal science educator and his nights as an international man of mystery.