As a beloved fan of the Halo
franchise, I was blown away by the inclusion of the Forge game mode in Halo 3
, such that I might have spent just as much time building and creating new maps as I did killing other Spartans online or helping friends through the campaign on Legendary. It brought me such a joy to build a map and share it with friends, especially during the TA Halo 3 Community Events. I knew, without a doubt in my mind, that Bungie would have to bring something bigger and better to Halo: Reach
--something that would blow people away.
Anyone who has played the game knows that there are tons of amazing maps that players can create using the tools available; maps mimicking the beaches of Normandy on Zanzibar
Last Resort, a downpour of falling boxes that you have to avoid in Foundry, floating sky fortresses overlooking the canyon in Valhalla, and even an extreme racing gauntlet on Sandtrap.
As map packs continued to be released, more and more freedoms were provided, but players were still forced to resort to using silly strategies to position items, get them to float in midair, and have them behave the way they wanted.
Even with those restrictions still in place--a few silly things I felt they could patch in an update--I knew that they could do so much more with the game mode, allowing much more creativity. I already saw the possibilities with game types during the release of the Halo: Reach
beta--allowing triggered events to enable a switch of weapons, for example--and that just made me ten times more excited.
Finally, Forge 2.0 has been revealed... .
At Bungie's Comic-Con 2010 panel, they revealed the next iteration of Halo 3
's famous Forge game mode. Dubbed "Forge World", players will be able to build, sculpt, and create new maps out of an empty canvas world.
Beautiful rolling mountains, valleys, shores, waterfalls, pools of water... it is a living, breathing world. In the ViDoc (which you can view through the external link below), you can witness the seamless creation of bases and other intriguing wonders, while the development team explains their vision:
Forge World actually started as 5 separate maps... and I said, "Wouldn't it be cool if we could play this, and then go over there... and then play there if we wanted."
They go on to talk about how they can fit more objects in a single map and how long it takes to fly a banshee from one end of the map--or world, rather--to the other.
Guys, I'm not going to lie to you... I don't think I've been more excited for a video game in my life.
In anticipation for the confirmation that Forge would be bigger and better than ever, I've already got the http://www.trueachievements.com/leaderboard.aspx?leaderboard...
up and running.
For those of you that were apart of the http://www.trueachievements.com/leaderboard.aspx?leaderboard...
, you're familiar with what it is all about.
For those who weren't, the idea is simple: regular events focused around custom maps, custom gametypes, and lots
of fun. Hopefully, starting this when Halo: Reach
is released rather than waiting years as we did with Halo 3
, we can have more events, and subsequently, much more fun.
So who else is excited for Halo: Reach