Titanfall Beta Impressions

By Jonathan Barnes, 4 years ago
If you've been living under a rock the past week or so, you might not have noticed that there was a little beta for a tiny game called Titanfall from this upstart new development team, Respawn. The Newshound's secret volcano lair was actually humming with excitement as a crew of Hounds managed to get into the beta, lay waste to each other, and have now taken some time to share some impressions of the game that may convince more-than-a-few gamers to upgrade into an Xbox One.

Without further ado, let's see what this group of Hounds thought.

Nexus Grunt:

I dropped into the game expecting it to be heavily focused around the battles between giant mechanized robots, but it wasn’t; it was so much more than that. Even with the brief time in the beta, you get a sense of how strangely subtle and deep the game is.

Whilst the focus might be on Titans, the surprise was the parkour and the possibilities it offers. Doorways, ground floor windows, and stairways are no longer choke points and death traps. Players can find routes up walls, along walls, and over rooftops. Wall running, double jumping, and boosting with jet packs whilst bullets fly past you in the midst of furious firefights is both terrifying and exhilarating.

The mechs strike a fine balance between feeling all powerful on the battlefield and yet still feeling vulnerable. Lumbering and yet able to speed dodge, armed with a shield that captures enemy bullets before hurling them back, and able to go toe-to-toe in melee fights, the Titans are stunning war machines, and yet a single enemy Pilot can still disable them given the right opportunity.

Add into this possibly the best self-targeting smart pistol ever, the mad scramble for evacuation during the epilogue rounds, and Burn Cards for perks; Titanfall is possibly the most innovative, adrenaline filled, and challenging multiplayer around.

Despite how good Titanfall has looked since it was revealed, I have been one of the game’s biggest skeptics due to its multiplayer focus and lack of a single player campaign. With that said, after getting my hands on it for hours now, I haven’t been able to put it down, even after attaining the maximum player level of 14.

I’m becoming a real believer in what Titanfall is selling. The game is exactly as it has appeared; it’s fast, it’s hectic, and there is rarely a dull moment to be had during a match. Being on foot as a Pilot feels so natural and perfect as you seamlessly transition from sprinting, to wall-running, to double-jumping from building to building in a swift manner.

The big brothers, those hulking Titans, serve as fearsome killing machines, whether you’re piloting them yourself or have them set to guard or follow. Fortunately, these Titans are not overpowered, and there are plenty of instances where a player may be better served on foot.

The size of the matches, which is 6v6, seems just right despite the concern players had expressed when this was announced. Titanfall is very much a refreshing change up of what has become the common mold of the multiplayer in many games today.

Titanfall appears to usher a new era of first person shooters as it seeks to blur the lines between shooter and MOBA. With only teams of up to six, working as a team is critical to success. When co-ordinating with others via voice, an unstoppable team was formed. When everyone tries to be the hero, defeat was imminent. Titanfall has me excited about shooters again, something that hasn't happened to me personally since Gears of War first hit the scene.
As a special treat for those who didn't get into the beta, DaveKinetic took some time to capture and edit some footage of his time in battle for all of the TA masses.

Unfortunately, DaveK has been rendered unable to form cohesive thoughts about the game due to its mind-melting powers.

Now that you've heard from some of us, what are your impressions?

Titanfall is set to be released on the Xbox One and PC on March 11th in North America and March 13th in Europe. The Xbox 360 version is set for release on March 25th in North America and March 28th in Europe.
Jonathan Barnes
Written by Jonathan Barnes
Jonathan has been a news/views contributor since 2010. When he's not writing reviews, features, and opinion pieces, he spends his days working as an informal science educator and his nights as an international man of mystery.