Ladies and Gentlemen, Boys and Girls, Children of All Ages, it's time for us to do our weekly check-in on the Achievement of the Week, see how we all did, celebrate or cry, and then move on to a new challenge. Last week, we asked you to get trenched in Iron Brigade
by popping the Baddle Buds
achievement. In the interest of full disclosure, a good swath of the Newshound team is going to be wrangling together to pop this bad boy tomorrow, making us a day late and a dollar short, but let's see how the rest of the community fared.
On February 14th, 9,185 gamers (out of 28,251 on site) had unlocked the achievement.
"Battle Buds" has a base score of 20G, a ratio of 1.75, and a TA Score of 35.
Today, on February 21st, 9,264 gamers (out of 28,510 on site) have unlocked the achievement.
"Battle Buds" retains it's ratio of 1.75.
It's times like this, we all need to remember that nothing lasts forever, even cold November rain
But enough moping with a cold, old doctor. Let's move on to some NEW HOTNESS.
Several members of the community have asked that we feature a multiplayer achievement from a game that has seen its online community dwindle or shrink. Hopefully you can wrangle a team of N7 operatives together for this high-value pop.
The Unwavering achievement in Mass Effect 3 worth 116 pointsFinish all multiplayer maps on Gold or all single-player missions on Insanity.
Today, on February 21st, 14,643 gamers (out of 69,341 on site) have unlocked the achievement.
"Unwavering" has a base score of 50, a ratio of 2.18, and a TA Score of 109.
With two ways to possibly unlock the achievement, I would suggest working together in the (highly underrated) multiplayer portion of Mass Effect 3
, as it will probably take less time than crushing through every single-player mission.https://www.trueachievements.com/Hemskinator.htm
has one of the most thorough MP-specific solutions
I have ever seen. While it's the second-highest rated solution on TA, it goes through the ins and outs of blasting through each map on Gold. Here's a taste of Hemskinator's work:
A2 Enemy Selection:
Enemies selection is somewhat important, depending on your team composition. Regardless, what it boils down to is tactics and teamwork.
Why Geth? Among the three different army options, Geth are somewhat lax. They do not have any units that auto-kill you (Cerberus’ Phantom/Atlas, Reapers’ Banshee/Brute), and with the right class (Quarian Infiltrator), they are quite easy to tackle. Their boss unit, the Prime, is much easier to handle than the Atlas or the Banshee. However without a Quarian Infiltrator, they are struggle. Even with the current metagame and the Sabotage buff, Geth are still beatable with a QI aslong as you have the right strategy. My main grief with the Geth are the Geth Hunters, which can be a pain in enclosed maps with their cloak and shotguns.
Why Cerberus? One species and it's power can turn Cerberus from a pain into a cakewalk. The Asari's stasis bubble can freeze every unit that Cerberus has, except the Atlas and Turrets. One of the biggest pains for many teams are the Phantoms, but a quick stasis can put them in their place.
Why not the Reapers? Not a single playable species and their trio of powers have any advantage over the reapers. Sabotage is useless. Stasis doesn't affect Banshees, Brutes or Ravagers, making it useless. Banshee's charge towards you in biotic fashion, Brutes charge at you at high speeds, and Ravagers' 2-3 shot combo can kill you if you aren't mobile enough. It's not worth the medi-gel.
Feel free to find a few buddies and set up a session
to take this one down!
If you have a suggestion for an Achievement of the Week, be sure to let us know in the comments. Check back next Friday for the full report on how our community did popping this achievement as well as the announcement of our next Achievement of the Week!