Bound By Flame Receives Release Date

By Ashley Woodcock, 4 years ago
To celebrate the freshly announced release date for game developer Spiders' upcoming RPG Bound By Flame, the creative minds behind the title have released new screens with a chunk of monstrous details to read too. Six scorching hot, beast-filled screens showcase the raw talent that Spiders has packed into the game. The creatures and creepers of the title aim to make the player's experience exciting and intense thanks to the enemies' unique range of attacks and specials skills that will force the player to use different moves and tactics in different situations.

Here are more details on the combat and enemies of the title from Spiders, followed by the set of screens showcasing the battles in all of their glory:

The strategic depth of the combat system in Bound by Flame has been made possible mainly through the variety and originality of the game bestiary. Each creature has its specific attacks, special skills and, in particular, individual behaviour that will force the player to adapt his tactics and combat style depending on the composition of the groups of enemies he encounters. This, combined with the awesome range of strikes available to the player, the use of magic and the incredible combat animations, contributes to make the battles in Bound by Flame both tactically complex and visually stunning.
Bound by Flame Screen 01

Bound by Flame Screen 2

Bound by Flame Screen 3

Bound by Flame Screen 4

Bound by Flame Screen 5

Bound by Flame Screen 6

Published by Focus Home Interactive, Bound by Flame is set for an Xbox 360 release on May 9th. North America will see the game distributed by American publisher, Majesco.
Credit for this story goes to BooneJusticius
Ashley Woodcock
Written by Ashley Woodcock
Assistant News Manager for TrueAchievements and member of the Newshounds team since 2010. Lover of completions, tough achievements, shooters, action, adventure and racing titles, hip-hop, Wu-Tang, NBA, and my Scooby. I can be found working on the never-ending backlog which you can see my progress on via my TA blog.