In an age where RPG's are fruitful and numerous, it can be tough to create one that's unique and brings its own take on the genre. Recently, Arcade County announced that Shining Empire
would be making its way to Xbox 360 and Xbox One later this year. With a huge world and lots to do, it's sure to keep you playing for hours.
The announcement itself was actually strangely short on exact details of what the game would entail, but lead developer, R. Mulvany, discussed his own experience of creating a game that would fit well with both PC and console systems.
The trick was taking something that was designed for a mouse and getting it to work properly with a controller. Remember those Sim City 2000 console ports? We definitely don't want to end up like that, so a lot of time was spent going through every possible way you could play with a controller. If we didn't find the perfect scheme we would have just kept it on PC and Mac. Fortunately, what we have now is a lot of fun and feels perfect. Regardless of whether you use a mouse (on PC) or a controller (on Xbox) it's going to feel as though the game was built specifically for that system.
I loved Sim City 2000
back in the day! Lucky I didn't partake in the console port then. One aspect of Shining Empire
that Mulvany did reveal with this announcement was how big the map is. He emphasises that, although having a huge world is great, it doesn't necessarily make the game better.
You could fit all of Skyrim and Cyrodiil (Oblivion) inside our world and still have room. It is a little ridiculous how massive it is. It doesn't really matter, though. Cyrodiil was bigger than Skyrim yet the latter feels more dense to me. There's a lot more to discover. We can't just have massive fields of nothingness. We've got to pack in tens of thousands of landmarks and make sure the scenery is diverse. The player has to experience something new every time they play the game. Constant reward. The feeling of becoming powerful by the minute. That's what compliments a large world. The worst thing you can do is spend all that time making something massive and it turns out to bore everyone.
A world bigger than both Skyrim and Cyrodiil combined? Colour me intrigued! Now it's all well and good being able to hear and read about the game, but where are the visual bits? To whet your appetite, two screenshots have appeared for the game, giving us a flavour of what's in store.
Better yet, a video has also been revealed, which gives a bit of insight into the game's origins, as well as a meaty taste of what we can expect from this large world.
is expected to release as a downloadable title on both Xbox 360 and Xbox One later this year.