New Screenshots for Project CARS

By Megan Walton, 2 years ago
Following on from the most recent trailer for Project CARS, we now have some new screenshots for you to admire, and what a treat they are.

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For the past two years, Slightly Made Studios have been striving to make Project Cars a different kind of racing game. They wanted more cars, more freedom, and more experimentation options for the players. They wanted to create the most realistic driving experience possible; this includes installing brand new day and weather systems.

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What makes this game unique is that it has been made for players, by players. Using a portal site, the developers have been asking gamers for their opinions and ideas for various aspects of the title. The racers are of the utmost importance for this game, and the online will definitely be a main point of interest:

And we wanted to connect players together with a variety of online and community features – time trials, events, competitive multiplayer, content sharing, stat comparisons, and more.

That was the goal we set out with… to stand alongside the competition with a fresh new racing game that combined best-in-class features you guys have been asking for and innovations that’ll blow you away
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What sets this game apart from the rest is the amount of detail that has gone into making it. All the cars and the tracks are exact replicas of their counterparts, from the position of the screws holding the car together to the wide range of handling and performance characteristics. You can be confident in the fact that when you rev the accelerator in the car of your choice, the noise of the engine will be authentic.

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It isn't only the cars that have had an amazing amount of detail put into them; the tracks have had the same kind of care and attention. Every single track has had thousands of reference photos taken of it. Laser scans have also been done as well as real drivers (including Ben Collins, Nicolas Hamilton, and Oli Webb) going round the tracks giving their insight into any bumps, rumbles or particularly tricky corners. If that isn't attention to detail, I don't know what is, and it is all to make the experience more realistic and authentic for the player.

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The game is still set for a November release, so hopefully we will have lots more details for you before then.
Megan Walton
Written by Megan Walton
Megan is a TA newshound and reviewer who has been writing for the site since early 2014. Currently working in catering, she enjoys cooking extravagant dishes, baking birthdays cakes for friends and family in peculiar shapes, writing depressing poetry about life and death, and unlocking every achievement possible.