Call of Duty: Advanced Warfare MP Details

By Jonathan Barnes, 4 years ago
Sledgehammer and Activision have used this pre-Gamescom blitz to let gamers in on some of the details on the multiplayer modes and maps of Call of Duty: Advanced Warfare.

The biggest change that Advanced Warfare is bringing to the table is the use of the exoskeleton which promises to increase the speed of the game. Furthermore, the exoskeleton features several "Boost" features which all aim towards that goal. Boost Jump allows for new levels of verticality, Boost Dodge enhances maneuverability, Boost Dash allows for mid-air changes in direction, and Boost Slam empowers a new ground melee attack.
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Advanced Warfare is also gunning for new levels of customization in the multiplayer suite with the addition of new Supply Drops, which are being described as "loot Call of Duty style" and bring more than 1,000 rewards into multiplayer. Supply Drops reward gamers with items, including Custom Weapons, Character Gear and Reinforcements and come in three rarities: Enlisted, Professional, and Elite. Supply Drops will be rewarded by ranking through XP as well as game challenges and incentivizing play time. Here are some more details on these Supply Drops straight from the source:

* Custom Weapons: Attribute and cosmetic modifications on base weapons make up the nearly 350 custom weapon options that you can get from supply drops. These new modifications allow a greater range of customization to find the perfect weapon for individual play styles in addition to having a great look.

* Gear: Supply Drops can also feature gear that allows you to customize your operator for the virtual lobby and in-game. The wide variety of cosmetic customization that players can get through gear will allow everyone on the field to know who you are.

* Reinforcements: Players can also be rewarded with one-time-use items that are activated during the match at pre-determined intervals, including perks and low-level scorestreaks. These are great for a one-time trial and burst of added excitement in match. And, like all Supply Drop rewards, Reinforcements come in the three rarity classes – Enlisted, Profession, and Elite.
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Sledgehammer is also pulling back the curtain on the updates gamers can expect from weapon loadouts and options. Each weapon is set to feature ten custom options that can alter everything from cosmetic appearance to weapon performance. When factored together, Advanced Warfare will have nearly 350 custom weapons when it ships. Furthermore, they are promising a "spectrum of attachment options" which will deliver classic favorites as well as new additions.

Since Advanced Warfare is being set in 2054, weapons are moving beyond the hot lead and smoking barrels of standard weaponry with the introduction of directed energy weapons. These new toys fall into the new Heavy Weapons class that includes directed energy weapons like the EM1 and EMPm2. Rather than relying on archaic "reloads", directed energy weapons will require a cool down period to prevent overheating.
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The popular "Pick 10" create-a-class format returns in Advanced Warfare with more options and is being rebranded "Pick 13". Adding more depth to player strategy and style, gamers will now be able to choose which scorestreaks will be included in their classes. This newest entry will also allow players to customize scorestreaks to make them more powerful, for a cost:

For example, players can customize a Remote Turret into a Rocket Turret Module. In addition to customizable scorestreaks, the game introduces Co-Op Scorestreaks, which for the first time, two players can now join up a scorestreak and work together. This is the perfect example of teamwork for those players that rack up score, with those that may not always get the chance to experience the high-end scorestreaks. Teaming up on a Warbird is a perfect way to gain the advantage on the battlefield.
This new "Pick 13" system also allows for "Exo Abilities" that will amp up a player's exoskeleton. Taking up one of the precious thirteen slots, these abilities can be activated during a match and will expire when the player's "Exo Battery" is depleted:

* Exo Shield – A quick-deploy shield attached to your exo’s arm
* Exo Overclock – Increased footspeed
* Exo Stim – Temporary health regeneration beyond normal levels
* Exo Cloak – Short duration visual concealment
* Exo Hover – Short duration hovering in place
* Exo Ping – Shows enemy movement and weapon fire in the HUD
* Exo Trophy System – Destroys incoming grenades and rockets for a limited period of time
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Beyond "Exo Abilities", Advanced Warfare will also feature "Exo Perks" allowing players to do things like hide their location on the mini map, re-load while sprinting, and shoot while sliding. Like "Exo Abilities", "Exo Perks" will also take up a customization slot.

Character cosmetic customization is also getting an overhaul which allows players to select between male and female models as well as "heads, eyewear, helmets, shirts, vest kits, gloves, pants, knee guards, boots and even the exoskeleton itself".

If you're anything like me (and who's to say you're not) you get a bit squeamish when trying out newly unlocked weapons and abilities in live fire matches. Fortunately, Advanced Warfare has you covered (yes... again!) with the Virtual Firing Range which will allow players to test out their new toys and abilities to get a feel for them before the real... well... digital bullets start flying.

Unfortunately (for some of us), we never quite get the chance to see all of the shiny prettiness of our fellow competitors as they fly around pwning and racking up a godly K/D ratio. Advanced Warfare has a solution for that problem as well by introducing the "Virtual Lobby" which will allow players to quickly and easily see everyone's character before a match even begins.
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Now I know what you're thinking. You're thinking, "Gee, obj, that sounds great, but they didn't touch my game modes, did they?"

Rest easy, soldier. Advanced Warfare will be bringing back "fan favorites" like Team Deathmatch, Capture the Flag, Hardpoint, Search & Destroy, Domination and Team Domination. Sledgehammer is also excited to announce to new multiplayer modes:

* Uplink – Uplink has been built with teamwork in mind, and to promote fast and frantic competitive gameplay. Both teams fight for control of a satellite drone, and must race – with it in hand – to the opponent’s uplink.

* Momentum – Based on the War game mode originally found in Call of Duty: World at War, Momentum is the Call of Duty version of tug of war. Five consecutive capture points exist on the map, but only one is active at a time. The more kills and captures your team gets, the faster you are able to capture additional points. Once the other team captures on you, the momentum meter gets reset, so your team needs to be at its best the whole game.
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Finally, four maps have been announced (to date) for Advanced Warfare:

* Biolab – Part of a snowy secret base, this map features both close quarters indoor combat along with long range outdoor terrain with added verticality for quick and fast-paced action. Use your Exo boost to take the action to the rooftops.

* Riot – Set in a bombed out prison after a devastating riot, this penitentiary still has some defense mechanisms active. Crafted to utilize a classic 3-lane approach, this map offers two large open areas on both sides of the map along with a large cell block right in the center for an all-comers shoot-out that thrusts players right into the action.

* Ascend - Taking place in a futuristic Space Elevator terminal, this location features a map-based score streak that allows players to call in the turret defenses. Ascend also was designed with clean 3-Lane format and a verticality that is tailor made for exoskeleton abilities.

* Defender – In the shadow of the Golden Gate Bridge, an abandoned bunker that’s features open gameplay and is a perfect showcase for the new exoskeleton abilities. An added aspect to this map is the dynamic event. A tsunami hits with strategic regularity and changes a good portion of the map.
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With all of this new hotness, you might be ready to throw down some dollars on a pre-order. Fortunately, there is a bonus for investing early. Gamers who jump in and pre-order or purchase one of the game's collector's editions will be able to start playing the game on November 3rd (a full day before the wide release), get Double XP for that day, two special bonus weapons, AND the Advanced Arsenal that features a custom bullet brass exoskeleton and bonus directed energy weapon, the Quantum EM1.

It is important to note, however, that Activision is stating that Day Zero Edition quantities are limited and that availability is subject to demand and inventory at retailer locations. Furthermore, if the Day Zero Edition is not available at retailer pre-order customers may receive a pre-order refund or may purchase a launch unite and obtain a code to download the special content that comes with the edition. As always, it's best to visit the game's site for all of the particulars.
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Not to be outdone by words and pretty pictures, we also have the official Multiplayer Reveal Trailer for your eye and ear holes.

For those who don't get in on a Day Zero Edition, Call of Duty: Advanced Warfare will be released on November 4th.
Credit for this story goes to paintballgirl
Jonathan Barnes
Written by Jonathan Barnes
Jonathan has been a news/views contributor since 2010. When he's not writing reviews, features, and opinion pieces, he spends his days working as an informal science educator and his nights as an international man of mystery.