Taking to the Ubiblog
today, Ubisoft Montreal announced that their new gen Assassin's Creed
title, Assassin's Creed Unity
, is being pushed back a few weeks and into November.
It’s the little things. A tiny gesture that Arno makes as he’s racing across the Parisian rooftops. A barely noticeable reaction from a solitary NPC in a crowd 3,000 deep. The subtle swaying motion of an opulent chandelier in a lavish ballroom. It’s these little things, multiplied by the thousands, that a development team focuses on during the final push to ship a game. And with a massive open-world title like Assassin’s Creed Unity, all those little things add up fast. Toss in the fact that Unity has been built from the ground up as a new-gen Assassin’s Creed – and that final straight-line sprint to the finish suddenly feels like an obstacle course laden with curves, hurdles and pitfalls.
This layer of detail and complexity does come at a cost... approximately two weeks.
Senior Producer Vincent Pontbriand took a moment to remind everyone about the process of breaking in new systems and hardware when in development:
Making games is not a precise science. It’s a leap of faith. There’s a good level of subjectivity and creativity. We have a bunch of us who have spent two, three years or more on this project. It’s a huge personal investment. People have been truly dedicated to this game. For them it’s also important to make a game that they can be proud of.
Ubisoft also mentioned that (despite this delay) Unity
will also have a Day One patch.Assassin's Creed Unity
is now set to be released on the Xbox One on November 11th in North America and November 13th elsewhere. Coincidentally, this is the same release date as Assassin's Creed Rogue
, the other Assassin's Creed
title in development for the 360.