The third and final DLC map pack for game developer Respawns' high-flying, wall-running, first-person shooter, Titanfall
, is on its way and we've already seen details showcasing one of the pack's maps, Backwater
. In this newly released flood of details and screens, Zone 18 is put under the spotlight and is ready for another twist on the battles between Titans and Pilots.
Inside an old IMC base hidden in the vast wilderness of the Dakota system, advanced IMC robotics research continues, despite the destruction of Hammond Robotics' corporate headquarters on the Frontier. Until recently, the Militia knew the region only as the decommissioned "Zone 18", the way it was labeled on stolen IMC maps provided by Barker. Now, picking up mysterious sensor readings from the area, the Militia deploys recon teams to investigate.
The fast pace fighting will thrive as always in the new map. As you can see in the screen above, the killing field is divided into two main areas by the wide central supply path. Sensible pilots won't be found in the open areas of the map. The facility's interior passages will provide cover for pilots but the long-range firing players will look to nail their opponents using the long sight lines up high. As you can see in the following screen, rooftops won't provide much cover, so those up high will have a splendid view to take in. Of course, those up high can easily spot others perched up on a rooftop too.
Originally used as a test map for the Last Titan Standing game mode, Respawn's designer, Geoff Smith, re-opened the file to Zone 18 in an effort to try and make the map work with the different new game modes. With a bit of trimming, the formerly mirrored map is now more suitable for pilots to get around,
In your time playing Titanfall
, you'll come across plenty of players who love to take to the heights of the many rooftops throughout the different maps. Despite the firing advantage the roofs offer, pilots can become separated from other opponents. Geoff has designed Zone 18 with the rooftops being at the same height in order for players to hopefully approach battles differently with the possibility of players sticking more to the ground.
Detailing the hopefully more frequent ground battles to come, Geoff goes on to provide more insight on the design:
To go further with this idea of pushing players to meet up more, I wanted to add underground hallways that would create choke points. However, this could easily allow players to miss each other completely if this wasn't done right.
Geoff is pretty eager for players to bump into each other. The design wizard has set up hardpoints in a line on the new map connected by the underground hallways, which will cause players to run into each other for some on-foot one on one action while staying safe from the Titans up above.
Thematically, I wanted to make something that would be less ‘noisy’ and let players spot other pilots quickly. With Hammond Robotics working on a new Spectre model in the high-tech underground sections of Zone 18, the base above is neglected and overgrown as camouflage against enemy aerial and satellite reconnaissance.
The action for Titans still promises to be as entertaining despite more of the maps focus being on the pilots. The wide central supply path comes with alleyways that will allow for tactical Titans to make quick escapes and evasive manoeuvres. Those not equipped with the electric smoke will know how annoying it can be when pilots clamber onto the hull of your machine. Be careful as those dangerous enough to venture above ground will no doubt be wall running off the walls and buildings close to each other.
Take a trip to Zone 18 in Titanfall
when the "IMC Rising" map pack releases on both the Xbox 360 and Xbox One versions of the title this fall. Those who own the game's Season Pass will be able to download the map pack at no extra charge, otherwise the third DLC pack will cost $9.99/£7.99.