Those of us who are familiar with the way the loot and engrams work in Destiny
are probably used to disappointment when decoding the engrams we've worked so hard to acquire. Time and time again, Guardians have been subjected to lackluster rewards that provide no value. With this latest patch, Bungie are addressing that very issue. Engrams get a major overhaul and the Crucible sees a few tweaks.
-Legendary (purple) engrams will always produce a Legendary quality item or higher. Note: Legendary engrams that exist in your inventory will change to Rare quality items when the patch is applied. However, decoding these engrams will still produce the same results as before
-Rare (blue) engrams will always produce a Rare quality item or higher
-Chance for Legendary gear increased
-Materials: Ascendant Shards and Ascendant Energy promoted to Legendary quality (from Rare quality)
-Rare (Blue) and Legendary (Purple) Engram drops added to the potential rewards for: Vanguard: Tiger Strike Playlist, Daily Heroic Missions (first time per day), Weekly Heroic Missions (first time per week)
When selecting a higher difficulty for daily missions, XP Bonus not show in the reward display
You will still get the XP bonus, you just won't see it in the UI
-Reduced time limit on Bastion and First Light in Control and Clash from 15 to 12 minutes, bringing them in line with non-vehicle maps in those playlists
-Lowered weighting on Bastion and First Light in Control and Clash so they appear less often in those playlists
Update 1.0.2 should now be available for download when you next play your version of the game.