Before the delay hit, Assassin's Creed Unity
was supposed to release on October 28th, which would have given fans of the series two weeks to beat it before Assassin's Creed Rogue
released this Tuesday, November 11th. As we've obviously known for some time, however, the delay not only shortened that head start, but completely erased it, as Unity
now releases on Tuesday as well. Calling Tuesday the "Day of Assassin's Creed
" really wouldn't be too far off. But fans now have a choice to make; which one of the two do you play first?
When I inquired with the Ubisoft Twitter
account about it, I was assured that picking either one would not result in any confusing lapses in the story from not playing the other prior. So do you play the Xbox 360 version first, or do you start with the One? Or maybe you want to go at it in a chronological order. In that case you'd start with Rogue
, set in the Seven Years' War (or French and Indian War), and then move on to Unity
, set during the French Revolution. You probably can't go wrong either way, but let's discuss Unity
in particular. Assassin's Creed Unity
contains 50 achievements worth 1,000 Gamerscore, and at this time, zero challenges. There are five "Secret" achievements in the game, but you can take a look at the achievement list
to see what they are. Veterans of the series will note that the achievement list looks to be on par with what to usually expect from Assassin's Creed
We have the standard set of achievements related to completing each of the game's Sequences. The majority of those past story progression are the usual cast of characters, such as complete all of x type missions, perform x amount of assassinations, and in general, just complete everything
that there is to do in the game. The biggest addition to Unity
is the ability to play four-player co-op missions, and there are six achievements revolving around co-op play to add incentive. Players who hate multiplayer achievements (that would be me), will rejoice with the news that there are none to be found, at least in terms of "competitive," in Unity
. There's a pretty diverse group of achievements in this list, so let's take a look at some of the highlights.
One of the aforementioned five "Secret" achievements requires you to unlock the special armor from the Café Théâtre, which is essentially your base of operations. Special suits of armor are usually available to unlock in most games in the series, but to do so requires collecting the "keys" to unlocking it. It's not always a cake walk to get these "keys" though, as you are oftentimes required to solve puzzles and parkour different landscapes. Exploring the catacombs of France seems like a likely locale to find many of these pieces, so it will be a nice change of pace to get off of the revolutionary streets for possibly some nice quiet time.
On the topic of what is usually in Assassin's Creed
games, there is an achievement for synchronizing all of the viewpoints. I don't know about everyone else, but the first thing I usually do when I'm allowed to run wild is go to all of the viewpoints and get my map up to date. Being presented with a nice aerial view of the city is a welcome bonus to the game progression, but it should be a whole lot more this time around. Unity
is the first game of the series to come solely to the Xbox One, meaning that the scenery presented at the top of these viewpoints should be the best they have ever been.
The crowds of citizens filing through the streets have always been an immersive part of the series. They've proved to be an important one as well, providing ways to blend in to your surroundings while tailing a target. In Unity
, the amount of different models populating these crowds, and the sheer amount of people who will be packed into the streets, has been increased to new levels. There will also be new ways to interact with the crowds, and you'll have to help them out ten times to pop this achievement.
It's always nice when developers have fun with the naming of their achievements, and this one is probably among the best. As a short history lesson for those who may not know, the guillotine was the primary deadly instrument of executions used throughout the Reign of Terror. Its sharp blade, which would effortlessly behead its victims, was adopted as a more humane and efficient form of execution, as using an ax did not always get the job done on the first swing. While it doesn't sound like the achievement is tied directly to the tool which took thousands of lives, dropping a lift's counterweight onto an unsuspecting foe probably has a similar effect.
As mentioned before, co-op is the big introduction to the series in Unity
. Not only can you team up with other players to complete different missions, but there are also Heist missions to complete, which are constantly changing and allow different strategies every time you go in. Only time will tell as to just how many of these co-op adventures are in the game, but nevertheless, you'll need to complete all of them to pop this achievement.
In general, Assassin's Creed Unity
's achievement list doesn't look too difficult in terms of completion. Many of the achievements will probably be gained during normal progression, although it could definitely take awhile to complete everything there is to do. While it's a relief that competitive multiplayer achievements aren't present this time around, the co-op achievements could potentially cause some gamers some issues, especially for those who like to stick to playing games on their own. Overall though, the achievement list looks solid for achievement hunters.
If there's an upcoming game or DLC pack that you'd like to see featured in the Achievement Preview Spotlight, be sure to let us know in the comments!