When a game world is as large as the one promised in Dragon Age: Inquisition
, it's little surprise that a host of issues will spring up once the game is finally released to the public. BioWare is on top of these issues, however, and is already actively patching the game to improve the player experience. They've released a long list of fixes that have been introduced via a patch, which are all detailed below.
-Fixed case where game would incorrectly think the player has more than one race/class/gender
-Fixed case where users who changed their voice off of default, would have their voice set back to default when interacting with Hawke’s chargen settings.
-Increased duration that search highlights things, and added highlighted items to radar while they are highlighted.
-Fixed several conversation lines which would take a very long time to advance to the next line unless they were manually skipped.
-Fixed case where followers could float above the ground after extended periods of play
- Fixed case where movies sometimes decoded incorrectly
- Fixed Crash when selecting storage device when select storage device warning is present
- Fixed the online connection error being displayed twice when attempting to login to Origin with no Xbox live connection.
-Assorted stability improvements
-Fixed crash that could occur after some conversations
-Certain boss creatures are now immune to Disruption Field
-Creatures in rag doll will now pause when the game is paused
-Fix to Spirit Blade so it no longer triggers combos
-Fixed a couple focus abilities to be weapon agnostic
-Fixed a few DA Keep world state import reactivity checks.
-Fixed a few situations that could result in there being no conversation selection indicator during conversations
-Fixed an issue caused by changing characters at the same as targeting an AOE ability
-Fixed Audio cutting out when using AOE abilities while radial menu is open.
-Fixed being unable to finish quest “Safe Keeping” if the user places key fragments in the forger, then leaves the zone without getting the finished key.
-Fixed camera shaking when making small camera adjustments during character creation
-Fixed case where blizzard would pause the game when it turns off
-Fixed case where controller rumble would get permanently disabled
-Fixed case where Imshael could end up in a location where players could not fight him.
-Fixed case where interaction text would not update in tactical camera
-Fixed case where mana or stamina was incorrectly displayed on mounted character’s portraits
-Fixed case where users could get stuck loading a save in a certain dragon combat area
-Fixed case where users could get stuck on an infinite “Connecting to Dragon Age Servers”
-Fixed Crippling Blows to have a 15% damage bonus instead of .15%
-Fixed Cullen’s hair having some strange shadows during cinematics
-Fixed exploit that would allow bypassing ability cool-downs in certain circumstances
-Fixed exploit that would allow users to take no damage.
-Fixed issue where orders to interact with trebuchets made in tactical mode were un-interruptable.
-Fixed issue where user loses control of the party if he enters tactical camera at the same time as a cinematic triggers
-Fixed issue which could cause potion counts to be reset due to party member changes.
-Fixed issue which could result in an infinite “Connecting to Dragon Age Servers” on the main menu.
-Fixed issue which could result in the Radial menu not staying open
-Fixed issue which could result in the screen re-sizing UI to stop working until exiting and re-entering the screen re-sizing UI.
-Fixed scripted autosave in the western approach which was made which if loaded could result in certain NPCs to not show up until after leaving the area and coming back.
-Fixed situation where followers could get stuck while pathfinding to the player.
-Fixed some of the collectible books being non-interactive in Skyhold
-Fixed slot types on several crafted items
-Fixed some item names getting cut off in stores
-Fixed weapon type on several crafted weapon parts.
-Ground rings scale on Dragons in Tactical Camera
-Radar will be shown during radar tutorial, even if the UI is set to be hidden
-Radar will show way points immediately after coming out of UIs, no longer requires player to move first.
-Target lock is cleared when entering tactical mode.
-Unified sort order for stat listings during item modification
-Fixed issue which could result in negative XP being granted in some multiplayer matches
-Fixed crash that could occur while switching characters in some multiplayer menus
-Cursed chests in multiplayer no longer look different from un-cursed ones
-Fixed some missing information on end of match screens when servers are slow in Multiplayer.
-Fixed Players losing their ability to target when dying while recovering object in multiplayer
-Fixed situation where host migration after end of match would fail to show end of match details for the remaining players
-Fixed issue with players being interrupted while interacting with objects in Multiplayer
-Fixed issue where host can be returned to an empty lobby after quitting out of a match while in the operation failed state
-Improved appearance of ledge drop-downs in multiplayer.
-Fixed case which could cause keys to not drop in Multiplayer
-Fixed case in Multiplayer where players could attempt to use abilities while dead.
The patch is already live for Xbox 360 and will be coming soon to Xbox One
, so if it hasn't been downloaded already, it will be available the next time you fire up the game.
In addition to the lengthy list of fixes, the team also noted
that there are several features that were not ready for launch that they are still working on bringing to the game. As more details are revealed for those features, we'll be sure to let you know.