Ori and the Blind Forest Dated

By Michelle Balsan, 3 years ago
Since its announcement at E3, Moon Studios' platformer, Ori and the Blind Forest, has drawn its share of interest. Originally slated for release in late 2014, it was revealed in November that the game would be suffering a delay into early 2015. Thankfully, the developers are intent to deliver on that launch window.

Of course, a release date announcement typically isn't complete without the launch of a new trailer and some screens. In the newly-released video, we get a glimpse of the Forlorn Ruins and the unique gameplay elements needed to traverse the level. Ori will be able to utilize a light vessel to climb on the walls in the Forlorn Ruins, but the catch is that you can't double jump. Also, certain walls may only be traversed using the light vessel, so dropping it to make that long jump may result in an untimely end.

Ori will also give players the ability to use a Soul Flame that, simply put, acts as a save state. Yes, the game has checkpoints, but if you pass a particularly difficult element, you can drop the Soul Flame to save your progress right then and there.

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Ori and the Blind Forest will be released on Xbox One on March 11th, 2015 for $19.99 or regional equivalent. No release information was provided for the 360 version of the title at this time.
Michelle Balsan
Written by Michelle Balsan
Michelle is the Assistant Manager of the Newshounds at TrueAchievements and has been a member of staff since 2010. When not contributing to gaming websites, she makes her living as a mild-mannered librarian. She can be compelled to play just about anything if there's a co-op component, and has been playing games with friends and siblings since the Atari 2600. As it's reportedly healthy to have hobbies outside of gaming, she also roots for some of the most difficult sporting franchises to root for, the New York Mets and New York Jets, but offsets that by rooting for the New Jersey Devils. She's also seen pretty much none of the movies you have, but she's working on that.