Halo 5 Multiplayer Set to Change Due to Beta

By Marc Caccamise, 2 years ago
The Halo 5: Guardians multiplayer beta gave players an early chance to experience what the future of Halo will be like. 343 Industries, meanwhile, is using the information gained during the beta period to redefine Guardians' multiplayer even more based on user feedback. Thanks to a combination of this feedback, mixed with the recorded match data, the development team has gone back to work to tweak things around in order to hit the ideal sweet spot.

While the full list of specifics is rather lengthy on its own, there are more bug fixes and improvements that will receive attention as well, according to Executive Producer Josh Holmes.

Spartan Abilities
- Increase base speed (faster base movement)
- Increase strafe acceleration (faster, more responsive strafing)
- Reduce top sprint speed (narrow the delta between base movement and sprint)
- Modify Ground Pound controls to prevent conflicts w/ crouch jumping
- General tuning & bug fixes for all Spartan Abilities (Thrusters, Clamber, Ground Pound, etc.)

- Sniper Rifle: improve scope experience to making it less “clunky” and faster to scope
- DMR: adjust position of the scope to improve visibility
- Bring back the SPNKr Rocket Launcher as a legendary version of the weapon
- Reduce bonuses for automatic weapons in Smart-Link & w/ headshots
- Remove grenade detonation in mid-air based on weapon fire
- Ability to turn on/off vibration feedback for weapons
- General tuning and bug fixing for all weapons

- Post-death replay: this will become an opt-in feature. After death, players will see a traditional follow-cam and have the option to view a replay of their death from the killer’s perspective (as long as the feature is enabled within the playlist)
- Medals: decrease frequency and number of medals displayed in the medal feed
- Spartan chatter: players will have the option to turn this on or off in the settings menu
- Adding highlights to placed/dropped weapons to make them easier to see
- General tuning for announcer and Spartan chatter to reduce the frequency of events and focus on the information that matters most to players

Competitive Skill Rating (CSR)
- Improved skill detection during placement phase
- Improved skill matching
- Improved team balancing
- Prevent skill boosting
- General bug fixing & tuning

- Much faster matches
- Better skill matching
- Better feedback to players in the lobby and matchmaking experiences
- Allow players to set desired datacenter for matchmaking (may impact matchmaking speed and skill balance)
- Improved party vs party matchmaking
- Hide CSR ranks until in match to de-incentivize quitting
- Punish quitters with CSR penalties and matchmaking bans
343 also shared some of the numbers from the three week beta period. Players spent over 2.5 million hours in total in the beta, racking up over 181 million kills and 92 million assists, while firing over 6.4 billion rounds of ammo. Be sure to check out the rest of the stats from the beta period in the image below.
Halo 5 (2/5/15) 2

Halo 5: Guardians is expected to release in Fall 2015.
Marc Caccamise
Written by Marc Caccamise
Writer of news, features, and reviews for TrueAchievements since June 2013. Discovered the incredible world of video games at a young age with Desert Strike: Return to the Gulf, and haven't looked back since. Outside of gaming, I'm usually found reading up on various history topics or rooting for the lowly Buffalo Bills and Sabres.