The Swindle Heading to Consoles

By Lexley Ford, 3 years ago
Curve Digital today announced a partnership with Size Five Games to bring the Steampunk Cybercrime Caper The Swindle to consoles later this year. Originally announced for PC back in 2011, The Swindle has had its fair share of ups and downs and was cancelled after developer and owner of Size Five Games, Dan Marshall, couldn’t find a way to make the gameplay elements gel together in a way in which he was happy. The project was then resurrected in October of last year after a large number of fans expressed their disappointment on the game’s cancellation.

The new version of the title has been rebuilt from the ground up, now focusing on procedurally-generated thieves and levels and has been described by Marshall as “Spelunky crossed with Deus Ex”. The game sees players taking on the role of the head of their own “Thieving Empire”, hiring randomly generated thieves and sending them off to break into buildings, steal their valuables, and attempt to make a clean getaway. All of the buildings will be procedurally-generated, meaning that players will never encounter the same level twice. Players will also be able to upgrade their thieves with new skills and tools after each heist, allowing them to take on more elaborate security and bring home more loot.

Curve Digital Managing Director Jason Perkins commented:
The Swindle is the latest in a long line of high quality indie titles from UK developers that Curve are proud to be bringing to console. There’s a huge audience for polished indie games on all the major formats, and The Swindle’s mix of stealth and platforming make it a perfect fit for console gaming.

The Swindle 1

The Swindle 2

The Swindle 3

The Swindle 4

The Swindle 5

The Swindle will steal its way onto the Xbox One later this year.

We've got the full list of The Swindle achievements - check the list for guides to unlocking them.
Lexley Ford
Written by Lexley Ford
Lex has been gaming for nearly three decades and has been a Newshound for TrueAchievements since 2011. When he’s not writing news he can normally be found immersing himself in a good story, both written and in-game, or just blowing stuff up (only in games).