Halo: TMCC Content Update Details

By Ashley Woodcock, 2 years ago
A small flood of details have been released on various updates for 343 Industries' huge overall package that is Halo: The Master Chief Collection. Starting with the content updates, work has continued over the past few weeks with the upcoming update that aims to "improve stability, matchmaking, the party and invite system, and more". Here are more details on the upcoming update from the Halo Waypoint page itself:

As we announced previously, this content update includes fundamental changes to the aforementioned systems, and making and validating these changes requires substantial time beyond what was required for prior updates. We’re happy with the progress on the next CU, with significant progress being made on big and small issues, and we’re being diligent in gameplay and stress testing to ensure that it is a meaningful update. While we haven’t yet locked an exact release date of this CU, the work is in its final stages of testing and bug squashing is well underway. The next time we communicate regarding the status of the upcoming CU, we will provide a definitive timeframe for its availability.
343 also go on to detail changes regarding playlists in Halo 3 and Halo 4 with custom map variants looking to be included into "permanent and featured playlists" once a certain issue is fixed with Halo 3 relating to the map variants:

Last week, Team Snipers replaced SWAT as the featured playlist, and we expanded Rumble Pit to add Halo 3 and Halo 4. Many of you have asked why SWAT nor Team Snipers have Halo 3 variants included, and this is due to a Halo 3-specific issue regarding non-default map variants that we’re working to fix.
Lastly, and most certainly not least, 343 have various artists, developers, online multiplayer testers, and plenty more staff continue their work on Relic. The team from Certain Affinity share some of the background on the ideas and inspiration on the reimagining of the Halo 2 map. This is also followed up by a single screen that serves as a sneak peek of the fun to come:

The Halo 2 multiplayer map Relic is based on the concept of a lone, ancient Forerunner monolith standing amid a vast ocean on Delta Halo. While this new incarnation of Relic certainly stays true to its origins, there are several thematic updates which should provide a new experience in familiar territory.

• The mysterious weathered Forerunner architecture has been updated to reflect the aesthetic depicted in Halo 2 Anniversary.
• The mood and drama of the environment has been increased significantly; thick cloud cover dots the island terrain with dapples of cool shadow, while ominous thunderheads loom on the horizon.
• The island itself is revealed to be an underwater landmass of sand, rock, and coral that has been recently exposed by significant tidal changes.
• The UNSC have built a modular research platform atop the remains of the Forerunners’ ancient monument.

Ultimately, as with the other multiplayer maps produced for Halo 2: Anniversary, the goal is to add yet another layer of depth and mystery to what are already memorable, fan-favorite locations.
Halo TMCC - Relic

As per usual, we'll be sure to keep you guys informed with the latest on Halo: TMCC as soon as more details are released.
Ashley Woodcock
Written by Ashley Woodcock
Assistant News Manager for TrueAchievements and member of the Newshounds team since 2010. Lover of completions, tough achievements, shooters, action, adventure and racing titles, hip-hop, Wu-Tang, NBA, and my Scooby. I can be found working on the never-ending backlog which you can see my progress on via my TA blog.