Destiny Releases Patch 1.1.1

By Megan Walton, 1 year ago
It's that time of the year again for another Destiny patch. After a brief preview yesterday, we now have the full list of fixes that this patch will be addressing.

Weapons
General
Fixed an issue in which armor with perks that increase ammunition carrying capacity resulted in ammunition loss upon respawn
Decreased over-penetration value for weapons with armor piercing perks
Fixed an issue where items from the PS3/360 Destiny demo were using old power values. They have been adjusted to regular levels
Song of Ir Yut weapon tooltip now advertises the correct magazine size
Shoot to Loot: Two-second cooldown added to perk to prevent extra ammunition gains while ammunition bricks despawn
Dark Breaker perk will now correctly damage Hive Shriekers
Snap Discharge will now increase attack speed as per the description
Thunderer perk now has priority on the 4th Horseman tooltip
Full Auto: Fixed issues in which the weapon perk stopped working while the trigger was being held down

Auto Rifles
Reduced base damage of Auto Rifles by 2.5%
Reduced effective range values

Pulse Rifles
Increased base damage of Pulse Rifles by 9.7%

Hand Cannons
Slightly reduced effective range
Slightly reduced initial accuracy

Fusion Rifles
Widened blast pattern on a Fusion Rifle burst cone
Reduced starting ammunition in PVP

Shotguns
Increased damage against all non-Guardian combatants by 2x (100% increase)
Reduced high-end range values
Damage falloff starts sooner
Reduced starting ammunition in PVP

Activities
Strikes
Weekly Heroic Strike now is a matchmade activity
Strikes will be less likely to repeat in Matchmaking rotations for full Fireteams

PVP
General
Players will now unlock all playlists (Control, Clash, Rumble, Skirmish) simultaneously when unlocking the Crucible.
Added a new notification when Crucible modes unlock
Crucible maps will be less likely to repeat in Matchmaking rotations for full Fireteams
Guardians no longer drop heavy ammunition when killed in PvP
Guardians now drop much less special ammunition when killed in PvP
Completed matches will now award gear with the proper power level
Fixed a bug where there was no audio playing for the bullet that kills them

Event: Iron Banner
Iron Banner playlist now contains smaller maps in rotation
"Focused Aggression" Bounty can now be completed with headshots from Pulse Rifles, Scout Rifles, and Hand Cannons

Items
Fixed an issue in which Xur did not carry exotic engrams in inventory on certain dates
Crota’s End completion emblem will now be sent to the Postmaster when player inventory is full
Ammunition consumables will now work if used when player inventory is full
Fixed issues that prevented qualifying players who had deleted their characters from claiming the Tumbler Sparrow from Tess Everis in Tower

User Interface
Character inventory screen now displays faction reputation and weekly mark counters
Players in public spaces will no longer see voice notifications when a player in a matchmade fireteam enter
Players will now see improved notifications when teammates join and depart Team and Fireteam chat channels

Grimoire
Combined Arms Grimoire cards will now unlock when completing a Clash or Control game
House of Wolves card will now unlock upon the start of Ishtar Collective story mission
Guardian Abilities card will be granted when a player enters orbit
Siege Dancers card will be granted upon the start of the Dust Palace Strike
Completing Crota's End now adds to the Raid Introduction Grimoire card's Completed statistic
Ir Yut grimoire card will now unlock appropriately
Siege of the Warmind card will now unlock appropriately
Fixed Grimoire scores for the following cards:
Omnigul, Will of Crota
Ir Yut, the Deathsinger
Crota, Son of Oryx
The Wakening
The Will of Crota
Crotas End
Ascendant Sword
Pantheon
Skyshock
The Cauldron
Might of Crota
Ghost Fragment: Rasputin
Ghost Fragment: Rasputin 2
Ghost Fragment: Hive 4

Technical
DLC and Patch systems have been improved
Xbox One upsell from trial version to full version no longer makes you leave the game
Improved networking resilience to packet reordering
Networking improvements for certain routers

Edit
Bug was introduced in 1.1.1 patch that caused the Vex Mythoclast to spawn with less ammo in the magazine and reserves in PvP
This weapon was affected by overall Fusion Rifle changes because it is treated as a secondary weapon
We intend to correct this issue in a future release
Patch 1.1.1 should be going live for Destiny shortly, so keep your eyes peeled for the update prompt.
Megan Walton
Written by Megan Walton
Megan is a TA newshound and reviewer who has been writing for the site since early 2014. Currently working in catering, she enjoys cooking extravagant dishes, baking birthdays cakes for friends and family in peculiar shapes, writing depressing poetry about life and death, and unlocking every achievement possible.