Rivals of Aether Details Party Combat

By Ashley Woodcock, 4 years ago
After checking out gameplay from Dan Fornace's upcoming ID@Xbox title Rivals of Aether, Xbox Wire have jumped at the chance to try the game out for themselves and break down the battling to come within the title.

Rivals of Aether Screen

As we've seen in previous coverage of the title, those who used to game in the 80's and 90's will definitely see inspiration from classic titles we enjoyed back in the day with it's gorgeous 8-bit visuals and good looking character design. Rivals of Aether will be a multiplayer fighter where the main objective is to knock your opponent clean off the screen. Use your attacks against your opponent to increase your damage meter. The more the meter fills the harder your character will hit, thus sending your opponent flying further. More hits will mean more power and this will result in some sheer displays of brute force with devastating results!

Xbox Wire drop their opinion on how they felt the game played:

What we’ve seen from Rivals of Aether so far is extremely promising: The controls are top-notch, and the special moves are varied, fun, and flashy. Each fighter represents an element type: fire, water, earth, or air. We tried our hand at a few of the characters, starting with Zetterburn – a lion guy with a mane made of fire. Zetterburn can use his flame attacks to burn other players, which causes them to take more damage from follow-up attacks. There’s also Wrastor, an air elemental bird; Orcane, a water orca; and Kraag the earth elemental beetle. And that’s just for starters.
Test out the Rivals of Aether for yourself when the game releases on Xbox One later this year.

We've got the full list of Rivals of Aether achievements - check the list for guides to unlocking them.
Ashley Woodcock
Written by Ashley Woodcock
Assistant News Manager for TrueAchievements and member of the Newshounds team since 2010. Lover of completions, tough achievements, shooters, action, adventure and racing titles, hip-hop, Wu-Tang, and the NBA. I can be found working on the never-ending backlog which you can see my progress on via my TA blog.