Evolve Details Incoming Patch and Characters

By Mark Delaney, 2 years ago
By now natural selection has surely begun to run its course in Turtle Rock's 4-v-1 monster hunt. Those unfit for survival have likely been slaughtered enough to warrant giving up and moving on, while skilled players are still loading into lobbies fully-equipped and prepared for the hellish beasts waiting to eat them. If you fall under the second group, you'll want to know about a big patch coming to Evolve. It's a lengthy one and I don't want to leave anything out, so I'll give it to you straight from the Kraken's mouth.


If you’ve felt Wraith’s wrath or wished that Hyde’s Toxic Grenade could provide more ground control, we’ve been listening – and testing out the new balancing in the Evolve 1.3 Patch.

The 1.3 patch will be hitting PC later today – and coming to Xbox One and PlayStation 4 next week, but here’s the hit list of key balance tweaks incoming:

All Monsters

—Minor maintenance and improvements

—All monsters can see recent damage on their health bar to help make burst damage visible


—Fixing some flight edge cases that were causing inconsistencies making him too powerful or too weak depending on the situation.


—Cooldown increased by one second.

—Reduced knockback magnitude.

Tranq Darts, Stasis Grenades and Harpoons

—Pull Kraken down at a consistent rate regardless of whether he is in combat or out of combat. (they used to stack outside of combat)

—Kraken’s flight speed is no longer slowed by Tranqs since they pull him to the ground where running speed is affected.


—Fixed a bug that was causing Aftershock to not break harpoon traps or Arc Mines.


—Making her movement speed less bursty which makes her easier to keep track of. Making Supernova less lethal while still allowing it to be just as powerful. Making Warp Blast a damage dealer instead of a traversal mechanic.


—Speed reduced 25%


—Duration decreased by 50%


—Wraith becomes visible for half a second when shot while cloaked.

—Increased cooldown time by 2 seconds.

Warp Blast

—Speed reduced by 40%

—Range no longer levels up.

—Radius levels up now.

—Max travel distance set to 30 meters for all levels.

—Damage increased by 10%


— Arc Mine tuning

Arc Mine

—Damage reduced by 20%

—Fixed a bug where damage extended past the trigger radius.

—Health reduced by 75%

—Arm time increased by one second.


—Making Toxic Grenade a more effective area of denial weapon while also making it less spammy. Buffing Hyde’s overall damage output.

Toxic Grenade

—DPS increased by 50%

—Added proximity detonation (works vs airborne Kraken now)

—Reduced fire rate

—Reduced lifetime by 15%


—Accuracy increased by 25%

—Damage increased by 20%


— Multifire Rocket Launcher tuning

Multifire Rocket launcher

—Has better accuracy while jumping and jetpacking


—Harpoon Traps tuning

Harpoon Traps

—Arm time increased by one second.


— Sound Spike tuning

Sound Spike

—Now detect stealthing monsters within a 15 meter radius.

—Radius increased from 50 to 60 meters.


— Guided Missile Launcher tuning

Guided Missile Launcher

—Damage increased 11%


— Rail Cannon tuning

Rail Cannon

—Damage reduced by 30%

—Reload time increased by 25%


—Increasing her overall effectiveness.


—Heals 20% faster

—Consumes ammo 2.5x faster.


—Duration increased to 10 seconds (was already 10 seconds on Wraith, now other monsters match)


— Acceleration Field tuning

Acceleration Field

—Cooldown increased by 15 seconds.
In addition to that larger-than-their-monsters patch, Turtle Rock is showing off the newest characters joining the class-based fray.

Torvald (Assault) is driven by revenge after barely surviving a monster attack and being put back together like some sort of half-robot Humpty Dumpty. Driven by revenge, Torvald is most effective up close with his Autofire Shotgun.


Crow (Trapper) is a recluse who would've preferred to be left alone but was driven out by the monsters coming to his home. He uses his pet batray Gobi as a scout to locate dangers ahead. Then he uses his Kinetic Rifle to take the creatures out.


Slim (Medic) is a war veteran whose DNA was modified so heavily that he no longer appears human. He uses his Leech Gun to take strength from the monster and use it to heal his teammates. Disguising their scent like Slim can also allow them to get in close with the foul creatures.


Sunny (Support) is the aptly-named pilot and engineer with close ties to Abe and Parnell. Her disposition is as much of a boost to her team as her Shield Drones and Jetback Boosters. She also has a mininuke launcher if she feels like taking the lead.


If you prefer your hunters be not your proxies but your prey, take a look at this gameplay reveal for the newest monster coming to the game with these characters, the Behemoth.

The game update comes to consoles sometime next week just in time for the new content which drops on March 31st. This is all in addition to the two new maps coming on the same day.
Mark Delaney
Written by Mark Delaney
Mark is a Boston native now living in Portland, Oregon. He's the Editorial Manager on TA, loves story-first games, and is one of three voices on the TA Playlist podcast. Outside of games he likes biking, sci-fi, the NFL, and spending time with his fiancée and son. He almost never writes in the third person.