Edmund McMillen, one half of Team Meat and the designer of The Binding of Isaac: Rebirth
, and Nicalis, the developers behind the game, have announced that the popular roguelike will be making its way to Xbox One later this year.
The plot of the game is inspired by the biblical story of the same name and stars Isaac, who has fled to the basement under his room after his mother hears a voice from above while watching Christian television broadcasts, ordering her to sacrifice her son.
Alongside Isaac, the game also features ten unlockable characters, each of whom has their own starting stats and items. In order to fight the various monsters scattered among the game's rooms, the player's main weapon will be their own tears, which, along with other player statistics such as speed, fire rate, and health, can be upgraded and modified through the collection of items, 343 of which are in the game. In typical roguelike fashion, death ends that run for the player, meaning that they will have to start again from the first floor the next time they play. There is some permanence to The Binding of Isaac: Rebirth
however, as over time players will unlock further bosses, endings and items they can find on future runs.
Alongside the confirmation that the Xbox One port was indeed a real thing (it was originally announced on April 1st), a new item for the game's Afterbirth expansion was detailed, Friend Ball:
No release date or pricing has yet been announced for The Binding of Isaac: Rebirth