ADR1FT Developer Diary

By Ben Crouch, 4 years ago
Way back in December of last year we got to see the world premiere trailer of the upcoming space survival game ADR1FT. We haven't heard much since, but now 505 games and the creative director Adam Orth, go into more details about some of the settings and sounds used in their upcoming game.

Orth discusses why exactly there are leaves and trees in space, and how it adds a unique aesthetic to the game. They also discuss some of the cool features the helmet can pick up audio wise, such as broadcasts from earth, mission patrols and audio logs.

Keep an eye out for ADR1FT as it's due to float its way onto the Xbox One around Summer.

We don't have them yet, but we'll publish a story as soon as we pick up the ADR1FT achievements.
Ben Crouch
Written by Ben Crouch
Ben is sarcastic, immature and dashingly handsome! (Most people tend to disagree on the last part) He is 24, and lives in Melbourne, Australia. He plays mostly all game genres, but RPG's are his real jam. Priding himself in his overwhelming backlog of games on both xbox and playstation systems, he has finally acknowledged that he will never catch up and has time to only play the best of the best (Just don't check his gamercard, you may find a few Disney games on there that he insists his little sister played and not him, but we know the truth) He also works with Eb Games on the outside of TA during the day, and manages a Pizza shop by night. You can be sure the True Achievements web page is always open and ready to go on either his phone or works pc.