Battlefield Hardline Patch Is Finally Here

By Ben Terrett, 1 year ago
Announced back in March, the first patch for Battlefield Hardline has finally arrived this week for Xbox One and 360 players. It brings a number of changes to both the single and multiplayer game modes that should hopefully satisfy players across the board, while also removing a number of game exploits.

While there are some differences between the release notes for the 360 and One versions of the game, they do both have a lot in common:

Battlepacks
- Bronze packs – changes made to the last slot drop to improve the chances of collectibles and vouchers rather than boosts.
- Silver packs - made the first 3 slots like a Bronze pack, and removed any chances of getting standard drops and increased the chances of collectibles for the last slot.
- Gold packs - made the first 4 slots as Silver pack, and removed any chances of getting standard items, drops advanced vouchers and greatly increased the chances of getting superior or distinguished items.

Battlepickups
-Adjusted the RPG to only have 1 ammo when picked up from a vehicle trunk and to have less splash damage.

Crash Fixes
- Fixed a crash related to some specific Nvidia based video cards.

Gameplay
- Bullet impacts near the player no longer cause camera shake in certain cases.
- Fixed an issue in the Hollywood Heights map that allowed players to grab cash through a roof in the Blood Money game mode.

Maps
- Fixed an issue with player dying immediately after spawning in the multiplayer "East Side" map.

Modes
- Fixed an issue where the Hotwire game mode was showing as available for the Hollywood Heights MP map.
- Adjusted Team Death Match spawns so player is closer to friendlies and further from enemies.
- Adjusted tickets to 600 for Conquest Small and 999 for Conquest Large.
- Added Conquest Large to the Growhouse map.

Servers
- Fixed an issue with server customization settings for certain game modes.
- Rent-a-Server functionality added

Shortcuts
- Shortcut Kits added.
- Updated game to support all items granted in Shortcut Kits.

UI
- Fixed an issue where players could bypass the timer at the beginning of the round during Rescue and Crosshair.

Vehicles
- Reduced the health of the couch and reduced the rate at which it can be repaired.
- Adjusted the criminal and law enforcement variants of the sedan so that they now take the same damage per bullet from weapons.

Weapon Tuning
- K10 - reduced start damage to 33 and end damage to 8
- Saiga, PTR 91, HCAR, and HK51 - reduced the amount of vertical recoil
- RO993 - increased the rate of fire to 850
- Jury 410 - increased the amount of damage per pellet to 20
- FMG9 - increased max damage to 25
- Battle Rifle ammo - increased min damage to 25
- AKM - bullet min damage decreased to 24
For more console specific details, check out the complete release notes for 360 and One. Let us know below what you think of the patch changes!
Ben Terrett
Written by Ben Terrett
Ben has been a Newshound with TrueGaming Network since March 2015. A British expat living in the US, he can now be found in the Washington, D.C. metro area. Between 2011 and 2012, Ben worked for Rockstar North as a QA Tester on GTA V, but is still bitter that his name was left out of the credits.