Info, Screens, and a Teaser Trailer for Source

By Joseph C,
It's been a while since we last heard about Source, an upcoming metroidvania by independent developer Fenix Fire. They've recently announced that Source is being built on Epic Games's latest engine, Unreal Engine 4, promising the expected high-quality visuals associated with this latest game engine.

Players take the role of a firefly in a dying world, using the character's energy-harnessing abilities in an attempt to save it. Whereas most metroidvania games are 2D, the devs are creating a 3D environment for this one. In the video below, you see the main firefly character flying freely around the world, even diving down into the water below and back out again. We also see what looks like one of the player's abilities as the firefly shoots out a golden spiraling helix of energy.

The developers have referenced "huge interconnected worlds", suggesting an open-world free roaming approach, but still include the metroidvania staples of backtracking to unlock other areas, as well as secret powers to locate. A handful of screenshots have been released as well, showcasing some of the particle effects being used in the game.

Source Centipede

Source Underwater

Source Orange

Source Islands

Source is set for a summer release on Xbox One, although a specific date has not yet been given.

We don't have them yet, but we'll publish a story as soon as we pick up the Source achievements.
Joseph C
Written by Joseph C
36-year old married gamer, father to a fierce Boston Terrier but no humanoid children. I've been gaming practically my whole life, starting around when I was 5 or 6 years old with an Atari 2600 and progressing through nearly every console ever released apart from the Wii U.

I'm a completionist by nature, but am trying to move away from chasing every-higher gamerscore and just focusing on enjoying the great games that are all around me. We'll see how successful I am.

I've been on TA since 2009 but have become much more active on the site in the past couple of years, and look forward to seeing it grow now that the XB1 app is getting it some much-deserved exposure!