ODST Campaign Now Available in Halo: MCC

By Devin McIntyre, 1 year ago
After a shaky release for Halo: The Master Chief Collection, 343 Industries made the announcement that early adopters of the game will be getting the Halo 3: ODST campaign for free at some point in the future. Well that point is now, as codes started rolling out yesterday for people who played Halo: MCC between Novemeber 11th and December 19th.

The campaign has been upgraded to 1080p and 60 fps and comes with another 99 achievements for 990 GS. If you were not one of the people who had picked up the game before December 19th, you will still be able to enjoy the ODST campaign, but for a price of $4.99 or £3.99 from the Xbox Store. 343 Industries showed off the newly upgraded campaign:



There is one additional 10 GS achievement that comes with this update as a part of the new Halo 2 anniversary map, Remnant, which is available for everyone. Remnant is a remake of the Halo 2 map Relic and is broken down in the following video:



Furthermore, the title update adds the ability to search for Gamertags and access file share, by selecting their own Gamertag in the active roster, as well as a handful of improvements and fixes across all the Halo titles:

RANKING

Improved skill matchmaking for parties in ranked playlists
Made an updated to ensure that parties are no longer separated onto different teams in ranked playlists
Improved rank stability to prevent ranks from incorrectly resetting

QUIT AND LOSS PENALTIES

Quit and loss penalties are now applied immediately in matchmaking

HALO: CE

Resolved Assault Rifle and Shotgun registration issues
Fixed an issue with vehicle audio in split-screen
Reduced occurrences of players falling out of map
Improved stability while title is in “suspend” mode
Improved music playback for Campaign

HALO 2 CLASSIC

Fixed an issue where playlist scores posted to Leaderboards incorrectly
Improved host migration handling in for peer-to-peer custom game matches

HALO 3

Added UI support for Halo 3 voice chat in matchmaking
Improved Campaign stability
Fixed an issue where the scoring HUD would not display in Campaign
Fixed an issue where some players could experience a delayed spawn into a matchmade game

HALO 4

Fixed an issue where the scoring HUD would not display in Campaign

PARTIES & ROSTER

Added support for displaying parties as a group in the roster
Improved handling of dedicated servers
Team colors are preserved after every match in custom games
Fixed a host migration issue for Custom Games
Improved handling of player joinability and leader promotions through Active Roster
Improved stability of 16 player parties

FORGE

Improved Forge Stability with large number of players on high budget maps
Added support for Infection within Halo 3 Forge maps
Fixed an issue where “Place at Start” did not function correctly in Halo 3
Fixed an issue where controller settings were not respected in Halo 2: Anniversary

ACHIEVEMENTS

Improvements to achievement unlocking throughout title
Fixed an issue that prevented the Blast Can achievements from unlocking in matchmaking

UI, STABILITY, & MISC

Made improvements to stat tracking for all titles
Improved functionality of unlock notifications
Improved voice chat functionality throughout all titles
Improved PGCR stats/details and stat uploading reliability
Fixed issues where local & shared files may not appear under “My Files”
Improved Stability of Co-op play in Campaign Playlists
UI now sorts achievements, nameplates, and avatars based on what you have unlocked
Improved Scoring functionality during Co-Op Campaign sessions
Improved Spartan Ops performance
Improvements made to mission progression in Campaign Playlists
Improved Rival functionality in Campaign Playlists
Improved stability for Halo 2: Anniversary map loading in matchmaking
Final scoreboard is now displayed during outro loading screen after a match
This patch, along with the additional content, is available right now for download on the Xbox One.

Thanks to the members of the community for sending this story in!
Devin McIntyre
Written by Devin McIntyre
Devin has been a TA Newshound since 2015 and enjoys watching and competing in both esports and normal sports. Any of his time that is not spent working on school or sleeping is allotted to video games and the gym. He is very good at multi-tasking, as he has been known to watch anime while simultaneously playing video games.