Last time we checked in with Kingdom Come: Deliverance
back in April
, we got treated to some of the new additions of lock picking, the progression of NPC's perception with the player and even some merchandising in the forms of different beers.
Today, we have the eleventh video in their series of dev diaries that goes over how they create their beautiful landscapes with Kuba Holik, their lead 3D Artist. Kuba goes into some great detail on how they use the CryEngine program to add different layers of vegetation, construct buildings, such as churches, and how to use lighting to affect individual structures between night and day. The video clocks in at just over 22 minutes; and for anyone interested in game design or the CryEngine program it's a good video to watch.
While nothing has been set in stone yet, Warhorse Studios is now hoping for a mid year release around Summer 2016.