Reflections Announced For Xbox One

By Mark Delaney, 4 years ago
Games over the years have had us play as military heroes, star athletes, anthropomorphic animals, wizards, and so much more. What about a game that lets you play as, well, you? That's the intent of Reflections, Broken Window Studios' Steam Greenlight project that's coming to consoles and PC over the coming months.


The game's initial premise is that it's your last day home before you head off to college. The world around you is black and white and by interacting with pretty much anything, you imbue it with color. In doing that, you tell a story about yourself. Do you spend your last hours at home with family? Going for a walk alone? Playing basketball? You don't have enough time to do everything, so your choices end up creating a narrative all of your own. Rather than giving you options in the form of A/B/C and so on, the Storyteller engine watches everything you do, and the real world including other characters in it respond accordingly.

The last day before college scenario is one of three acts in the game's lifespan and each one can differ radically based on what you choose to do, and what you've previously chosen. The game's changes, according to Broken Window, "can be as small as an item that reappears later in your life after it was used, or as big as an entirely new landscape to explore based on your larger choices. The trailer below was first released back in February when the game hit the Greenlight space, but now that it's coming to consoles too, we want to share it with you.

Reflections is due to hit Xbox One sometime this summer as an ID@Xbox title.

We don't have them yet, but we'll publish a story as soon as we pick up the Reflections achievements.
Mark Delaney
Written by Mark Delaney
Mark is a Boston native now living in Portland, Oregon. He's the Editorial Manager on TA, loves story-first games, and is the host of the community game club TA Playlist. Outside of games he likes biking, sci-fi, the NFL, and spending time with his family. He almost never writes in the third person.